On Gwe, 2004-01-02 at 16:11, Michel DÃnzer wrote:
> On Fri, 2004-01-02 at 03:20, Alex Deucher wrote:
> MergedFB seems to be the clearly better overall approach than
> traditional Xinerama to me...
Its simple but its a lot less flexible. I'm not entirely sure the VIA
approach is the entire needed
On Fri, 2004-01-02 at 03:20, Alex Deucher wrote:
>
> This looks like a an interesting approach and perhaps a better one than
> mergedfb. Correct me if I'm wrong but it looks like the code checks to
> see what head should be rendered to and then adjusts the offsets and
> X/Y stuff accordingly.
S
On Gwe, 2004-01-02 at 02:20, Alex Deucher wrote:
> Does the via driver support 3D with dualhead? It seems to. I noticed
> the following code in via_context.c:
In theory it does. I don't know if the 4.3 based one does because VIA
also changed the core Mesa stuff to add things like pbuffer support
Does the via driver support 3D with dualhead? It seems to. I noticed
the following code in via_context.c:
GLboolean saam;
int count = 0, fbSize;
saam = XineramaIsActive(vmesa->display);
if (saam && vmesa->viaScreen->drixinerama) {
vmesa->xsi = Xinerama
- 3D now works with 2D acceleration enabled
- Chromium BSU runs entirely
- Window overlapping now works
- Tuxracer works except that the initial screen has a pale brown
not a pale blue background (any ideas anyone ?)
- Most screensavers run - morph3d and pipes crash
- Several screensavers (but n