Re: [Dri-devel] Dual-head direct 3D rendering working

2003-03-05 Thread Sven Luther
On Wed, Mar 05, 2003 at 11:06:45AM -0500, Jonathan Thambidurai wrote: > On Tue, 2003-03-04 at 11:36, Michel Dänzer wrote: > > > I have not provided a diff because it is quite a hack and very > system > > > specific, at the moment. Effectively, I forced the virtual size to > be > > > 2048x768, hac

Re: [Dri-devel] Dual-head direct 3D rendering working

2003-03-05 Thread Jonathan Thambidurai
On Tue, 2003-03-04 at 11:36, Michel Dänzer wrote: > > I have not provided a diff because it is quite a hack and very system > > specific, at the moment. Effectively, I forced the virtual size to be > > 2048x768, hacked the RADEONDoAdjustFrame() function to fix views as I > > wanted them, used th

[Dri-devel] Dual-head direct 3D rendering working

2003-03-04 Thread Alex Deucher
I'd be very interested in seeing your code, hacky or not. We were actually just discussing this on this list and on the devel list at xfree86.org. David Dawes said he has some preliminary work for setting up multiple viewports into a single framebuffer. Sven Luther and myself, among others, woul

Re: [Dri-devel] Dual-head direct 3D rendering working

2003-03-04 Thread Michel Dänzer
On Die, 2003-03-04 at 01:52, Jonathan Thambidurai wrote: > I am pleased to report that thanks to the guidance Jens Owens gave in a > previous message, I have made 3D work on two heads simultaneously (IIRC, > the ATI Windows XP drivers didn't do this). Coolness. > I have not provided a diff bec

[Dri-devel] Dual-head direct 3D rendering working

2003-03-03 Thread Jonathan Thambidurai
I am pleased to report that thanks to the guidance Jens Owens gave in a previous message, I have made 3D work on two heads simultaneously (IIRC, the ATI Windows XP drivers didn't do this). I have not provided a diff because it is quite a hack and very system specific, at the moment. Effectively,