Ian Romanick wrote:
Brian Paul wrote:
Ian Romanick wrote:
Let me elaborate on that a bit. Texture data with a format of
GL_DUDV_ATI should have a type of GL_BYTE. All of the signed types,
like GL_BYTE, have a range of [-1,1]. In all existing cases, texture
data has a range of [0,1]. When M
Ryan Underwood wrote:
On Wed, Jan 21, 2004 at 12:23:17AM +0200, Ville Syrjälä wrote:
On Tue, Jan 20, 2004 at 03:47:49PM -0600, Ryan Underwood wrote:
GL_ATI_envmap_bumpmap seems to describe identical functionality to
DirectX6 EMBM. ATI's drivers support this extension and it is
implemented in Mesa
Brian Paul wrote:
Ian Romanick wrote:
Let me elaborate on that a bit. Texture data with a format of
GL_DUDV_ATI should have a type of GL_BYTE. All of the signed types,
like GL_BYTE, have a range of [-1,1]. In all existing cases, texture
data has a range of [0,1]. When Mesa gets a texture of
Ian Romanick wrote:
Ian Romanick wrote:
Ryan Underwood wrote:
GL_ATI_envmap_bumpmap seems to describe identical functionality to
DirectX6 EMBM. ATI's drivers support this extension and it is
implemented in Mesa apparently. Does anyone know of a demo or sample
code that utilizes this extension?
On Wed, Jan 21, 2004 at 12:23:17AM +0200, Ville Syrjälä wrote:
> On Tue, Jan 20, 2004 at 03:47:49PM -0600, Ryan Underwood wrote:
> >
> > Hi,
> >
> > GL_ATI_envmap_bumpmap seems to describe identical functionality to
> > DirectX6 EMBM. ATI's drivers support this extension and it is
> > implement
Ian Romanick wrote:
Ryan Underwood wrote:
GL_ATI_envmap_bumpmap seems to describe identical functionality to
DirectX6 EMBM. ATI's drivers support this extension and it is
implemented in Mesa apparently. Does anyone know of a demo or sample
code that utilizes this extension?
ATI's drivers do supp
Ryan Underwood wrote:
GL_ATI_envmap_bumpmap seems to describe identical functionality to
DirectX6 EMBM. ATI's drivers support this extension and it is
implemented in Mesa apparently. Does anyone know of a demo or sample
code that utilizes this extension?
ATI's drivers do support it, but Mesa doe
On Tue, Jan 20, 2004 at 03:47:49PM -0600, Ryan Underwood wrote:
>
> Hi,
>
> GL_ATI_envmap_bumpmap seems to describe identical functionality to
> DirectX6 EMBM. ATI's drivers support this extension and it is
> implemented in Mesa apparently. Does anyone know of a demo or sample
> code that utili
--- Ryan Underwood <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> GL_ATI_envmap_bumpmap seems to describe identical functionality to
> DirectX6 EMBM. ATI's drivers support this extension and it is
> implemented in Mesa apparently. Does anyone know of a demo or sample
> code that utilizes this extensio
Hi,
GL_ATI_envmap_bumpmap seems to describe identical functionality to
DirectX6 EMBM. ATI's drivers support this extension and it is
implemented in Mesa apparently. Does anyone know of a demo or sample
code that utilizes this extension?
--
Ryan Underwood, <[EMAIL PROTECTED]>
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