Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-23 Thread Frank Earl
On Monday 22 October 2001 18:58, Malte Cornils wrote: BTW, why does mach64 module insertion fail when agpgart isn't installed if it doesn't use any features from AGP? While we're opening the device, we're not using it because the code that we have was stalled at DMA operations (It's just

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-23 Thread Frank Earl
On Monday 22 October 2001 22:41, R C wrote: With Mach64, perhaps. With Radeon PCI, it locks up horribly in Xserver initialization. There could be several reasons for that- the code should be checking for the lack of AGP support and do the right things. As for it needing it to be loaded, we

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Malte Cornils
Manuel Teira wrote: If you find any problem compiling the new branch, please make me know. OK, let me see. With regards to that libXau problem: it 's sufficient to just copy /usr/X11R6/lib to /usr/X11R6-DRI/lib, the rest of the tree isn't necessary. Otherwise, I followed the DRI compilation

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Manuel Teira
El Lun 22 Oct 2001 17:52, Malte Cornils escribió: Manuel Teira wrote: If you find any problem compiling the new branch, please make me know. OK, let me see. With regards to that libXau problem: it 's sufficient to just copy /usr/X11R6/lib to /usr/X11R6-DRI/lib, the rest of the tree isn't

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Malte Cornils
Manuel Teira wrote: Have you got errores related to the glide library? Perhaps you should comment out the line: #define HasGlide3 YES in the host.def file. Or perhaps would be good to comment it out in our mach64 branch. oops. That's likely the problem. I got so used to configure-like

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Carl Busjahn
Hello, I've done some testing on my machine with the CVS branch that Manuel did so well. I find that it works great on my machine. I get about 27 fps in gltron, but this is a k6 550mhz. Quake 3 was even nearly playable in 548x380(or whatever that mode is). I just saw now, that you are