On Monday 22 October 2001 18:58, Malte Cornils wrote:
BTW, why does mach64 module insertion
fail when agpgart isn't installed if it doesn't use any features
from AGP?
While we're opening the device, we're not using it because the code that we
have was stalled at DMA operations (It's just
On Monday 22 October 2001 22:41, R C wrote:
With Mach64, perhaps. With Radeon PCI, it locks up horribly in Xserver
initialization.
There could be several reasons for that- the code should be checking for the
lack of AGP support and do the right things. As for it needing it to be
loaded, we
Manuel Teira wrote:
If you find any problem compiling the new branch, please make me know.
OK, let me see. With regards to that libXau problem: it
's sufficient to just copy /usr/X11R6/lib to /usr/X11R6-DRI/lib, the
rest of the tree isn't necessary. Otherwise, I followed the DRI
compilation
El Lun 22 Oct 2001 17:52, Malte Cornils escribió:
Manuel Teira wrote:
If you find any problem compiling the new branch, please make me know.
OK, let me see. With regards to that libXau problem: it
's sufficient to just copy /usr/X11R6/lib to /usr/X11R6-DRI/lib, the
rest of the tree isn't
Manuel Teira wrote:
Have you got errores related to the glide library?
Perhaps you should comment out the line:
#define HasGlide3 YES
in the host.def file.
Or perhaps would be good to comment it out in our mach64 branch.
oops. That's likely the problem. I got so used to configure-like
Hello,
I've done some testing on my machine with the CVS branch that Manuel did
so well.
I find that it works great on my machine. I get about 27 fps in gltron,
but this is a k6 550mhz. Quake 3 was even nearly playable in
548x380(or whatever that mode is). I just saw now, that you are