[Dri-devel] Marbleblast UT2003.

2003-02-23 Thread Adam K Kirchhoff
Hello all, I thought I should send out an e-mail reporting on some changes with bugs that I initially reported on this list. With the DRI trunk and a Radeon 8500, I'm happy to say that Marbleblast now plays pretty much flawlessly. In fact, where I was getting strange rendering

Re: [Dri-devel] MarbleBlast

2003-02-13 Thread Ian Romanick
Adam K Kirchhoff wrote: Program received signal SIGSEGV, Segmentation fault. r200UpdateTextureEnv (ctx=0x8391a38, unit=0) at r200_texstate.c:739 739const GLenum format = tObj-Image[tObj-BaseLevel]-Format; (gdb) bt #0 r200UpdateTextureEnv (ctx=0x8391a38, unit=0) at r200_texstate.c:739 #1

[Dri-devel] MarbleBlast

2003-02-05 Thread Adam K Kirchhoff
Hello all, So there's this really great game from Garagegames called MarbleBlast, which they've ported to Linux. Game requires TNT2 and higher or Radeon 8500 and higher. It plays just fine on my Radeon 8500 using the ATI FireGL drivers, but segfaults when trying to use the opensource

Re: [Dri-devel] MarbleBlast

2003-02-05 Thread Leif Delgass
You need to continue past this exception to get to the segfault. This is just Mesa testing for SSE. On Wed, 5 Feb 2003, Adam K Kirchhoff wrote: Hello all, So there's this really great game from Garagegames called MarbleBlast, which they've ported to Linux. Game requires TNT2 and

Re: [Dri-devel] MarbleBlast

2003-02-05 Thread Keith Whitwell
Adam K Kirchhoff wrote: Hello all, So there's this really great game from Garagegames called MarbleBlast, which they've ported to Linux. Game requires TNT2 and higher or Radeon 8500 and higher. It plays just fine on my Radeon 8500 using the ATI FireGL drivers, but segfaults when trying to use

Re: [Dri-devel] MarbleBlast

2003-02-05 Thread Ian Romanick
Adam K Kirchhoff wrote: So there's this really great game from Garagegames called MarbleBlast, which they've ported to Linux. Game requires TNT2 and higher or Radeon 8500 and higher. It plays just fine on my Radeon 8500 using the ATI FireGL drivers, but segfaults when trying to use the

Re: [Dri-devel] MarbleBlast

2003-02-05 Thread Adam K Kirchhoff
Program received signal SIGFPE, Arithmetic exception. [Switching to Thread 16384 (LWP 2053)] 0x40c9fa70 in _mesa_test_os_sse_exception_support () from This is expected, just press 'c' to continue. Look at the name of the function -- it's deliberately trying to raise an exception.

Re: [Dri-devel] MarbleBlast

2003-02-05 Thread Alan Cox
On Wed, 2003-02-05 at 22:58, Adam K Kirchhoff wrote: Hello all, So there's this really great game from Garagegames called MarbleBlast, which they've ported to Linux. Game requires TNT2 and higher or Radeon 8500 and higher. It plays just fine on my Radeon 8500 using the ATI FireGL

Re: [Dri-devel] MarbleBlast

2003-02-05 Thread Adam K Kirchhoff
On Wed, 5 Feb 2003, Ian Romanick wrote: Adam K Kirchhoff wrote: So there's this really great game from Garagegames called MarbleBlast, which they've ported to Linux. Game requires TNT2 and higher or Radeon 8500 and higher. It plays just fine on my Radeon 8500 using the ATI FireGL