Hello all,
I thought I should send out an e-mail reporting on some changes
with bugs that I initially reported on this list.
With the DRI trunk and a Radeon 8500, I'm happy to say that
Marbleblast now plays pretty much flawlessly. In fact, where I was
getting strange rendering
Adam K Kirchhoff wrote:
Program received signal SIGSEGV, Segmentation fault.
r200UpdateTextureEnv (ctx=0x8391a38, unit=0) at r200_texstate.c:739
739const GLenum format = tObj-Image[tObj-BaseLevel]-Format;
(gdb) bt
#0 r200UpdateTextureEnv (ctx=0x8391a38, unit=0) at r200_texstate.c:739
#1
Hello all,
So there's this really great game from Garagegames called
MarbleBlast, which they've ported to Linux. Game requires TNT2 and higher
or Radeon 8500 and higher. It plays just fine on my Radeon 8500 using the
ATI FireGL drivers, but segfaults when trying to use the opensource
You need to continue past this exception to get to the segfault. This is
just Mesa testing for SSE.
On Wed, 5 Feb 2003, Adam K Kirchhoff wrote:
Hello all,
So there's this really great game from Garagegames called
MarbleBlast, which they've ported to Linux. Game requires TNT2 and
Adam K Kirchhoff wrote:
Hello all,
So there's this really great game from Garagegames called
MarbleBlast, which they've ported to Linux. Game requires TNT2 and higher
or Radeon 8500 and higher. It plays just fine on my Radeon 8500 using the
ATI FireGL drivers, but segfaults when trying to use
Adam K Kirchhoff wrote:
So there's this really great game from Garagegames called
MarbleBlast, which they've ported to Linux. Game requires TNT2 and higher
or Radeon 8500 and higher. It plays just fine on my Radeon 8500 using the
ATI FireGL drivers, but segfaults when trying to use the
Program received signal SIGFPE, Arithmetic exception.
[Switching to Thread 16384 (LWP 2053)]
0x40c9fa70 in _mesa_test_os_sse_exception_support () from
This is expected, just press 'c' to continue. Look at the name of the
function -- it's deliberately trying to raise an exception.
On Wed, 2003-02-05 at 22:58, Adam K Kirchhoff wrote:
Hello all,
So there's this really great game from Garagegames called
MarbleBlast, which they've ported to Linux. Game requires TNT2 and higher
or Radeon 8500 and higher. It plays just fine on my Radeon 8500 using the
ATI FireGL
On Wed, 5 Feb 2003, Ian Romanick wrote:
Adam K Kirchhoff wrote:
So there's this really great game from Garagegames called
MarbleBlast, which they've ported to Linux. Game requires TNT2 and higher
or Radeon 8500 and higher. It plays just fine on my Radeon 8500 using the
ATI FireGL