Leif Delgass wrote:
>
> The mach64 driver with Mesa 3.x was using code like this (borrowed from
> utah-glx) to cull primitives:
>
> xx[0] = (GLint)(v0->v.x * 4);
> yy[0] = (GLint)(v0->v.y * 4);
>
> xx[1] = (GLint)(v1->v.x * 4);
> yy[1] = (GLint)(v1->v.y * 4);
>
> xx[2] = (GLint)(v3->v.x * 4);
The mach64 driver with Mesa 3.x was using code like this (borrowed from
utah-glx) to cull primitives:
xx[0] = (GLint)(v0->v.x * 4);
yy[0] = (GLint)(v0->v.y * 4);
xx[1] = (GLint)(v1->v.x * 4);
yy[1] = (GLint)(v1->v.y * 4);
xx[2] = (GLint)(v3->v.x * 4);
yy[2] = (GLint)(v3->v.y * 4);
/* calculate