Re: [Dri-devel] RE: radeon t_vertex conversion

2004-04-18 Thread Keith Whitwell
Andreas Stenglein wrote: sorry.. I missed to set tcl_mode=0, so the programs were running in HW-TCL mode. After setting tcl_mode to 0, glxgears and quake3 didnt work as expected. Ah gack, my r200 changes haven't been tested for similar reasons... Keith -

Re: [Dri-devel] RE: radeon t_vertex conversion

2004-04-19 Thread Keith Whitwell
Andreas Stenglein wrote: Am 2004.04.19 00:51:16 +0200 schrieb(en) Michel Dänzer: On Mon, 2004-04-19 at 00:29, Andreas Stenglein wrote: After setting tcl_mode to 0, glxgears and quake3 didnt work as expected. glxgears looks like http://penguinppc.org/~daenzer/DRI/glxgears.png here; if I press the

Re: [Dri-devel] RE: radeon t_vertex conversion

2004-04-19 Thread Andreas Stenglein
Am 2004.04.19 20:09:29 +0200 schrieb(en) Keith Whitwell: > Andreas Stenglein wrote: [...] > > it's almost the same here on x86: only the colors look a bit different. > > red corners, blue ring, black middle > > If you change the shape of the glxgears-window to "widescreen" > > you will see somethin

Re: [Dri-devel] RE: radeon t_vertex conversion

2004-04-22 Thread Andreas Stenglein
here is a new snapshot for R100 based cards (only for testing, isn't ready for merging) It seems to work ok with most apps I tested, but it doesn't work for yuvrect. Do we need the _radeon_render_stage or should the _tnl_render_stage be enough? best regards, AndreasIndex: Mesa/src/mesa/drivers/d

Re: [Dri-devel] RE: radeon t_vertex conversion

2004-04-22 Thread Keith Whitwell
Andreas Stenglein wrote: here is a new snapshot for R100 based cards (only for testing, isn't ready for merging) It seems to work ok with most apps I tested, but it doesn't work for yuvrect. Do we need the _radeon_render_stage or should the _tnl_render_stage be enough? _radeon_render_stage is a fas

[Dri-devel] RE: radeon t_vertex conversion (was: R200 t_vertex conversion)

2004-04-18 Thread Andreas Stenglein
sorry.. I missed to set tcl_mode=0, so the programs were running in HW-TCL mode. After setting tcl_mode to 0, glxgears and quake3 didnt work as expected. best regards, Andreas --- This SF.Net email is sponsored by: IBM Linux Tutorials Free L

Re: [Dri-devel] RE: radeon t_vertex conversion (was: R200 t_vertex conversion)

2004-04-18 Thread Michel Dänzer
On Mon, 2004-04-19 at 00:29, Andreas Stenglein wrote: > > After setting tcl_mode to 0, glxgears and quake3 didnt work as expected. glxgears looks like http://penguinppc.org/~daenzer/DRI/glxgears.png here; if I press the cursor keys, the inner colour changes, but not the geometry. Is this what you

Re: [Dri-devel] RE: radeon t_vertex conversion (was: R200 t_vertex conversion)

2004-04-19 Thread Andreas Stenglein
Am 2004.04.19 00:51:16 +0200 schrieb(en) Michel Dänzer: > On Mon, 2004-04-19 at 00:29, Andreas Stenglein wrote: > > > > After setting tcl_mode to 0, glxgears and quake3 didnt work as expected. > > glxgears looks like http://penguinppc.org/~daenzer/DRI/glxgears.png > here; if I press the cursor ke