On Thursday 05 June 2003 11:45 am, Leif Delgass wrote:
I'm pretty sure I ran into this problem on r128 before when I tried
running at 24-bit depth with a high enough resolution. If this is the
problem, I think you'd see a message like: Reserved 0 kb for textures at
offset 0x0 in the X log.
On Thursday 05 June 2003 11:45 am, Leif Delgass wrote:
I'm pretty sure I ran into this problem on r128 before when I tried
running at 24-bit depth with a high enough resolution. If this is the
problem, I think you'd see a message like: Reserved 0 kb for textures at
offset 0x0 in the X log.
On Thursday 05 June 2003 07:08 pm, Leif Delgass wrote:
Try a lower resolution and/or color depth. We can fix the segfault, but
that won't change the fact that there isn't enough on-card memory to use
3D at the configured resolution/depth (at least with the current static
shared back buffer
John Sheu wrote:
Output of gdb on glxinfo:
Starting program: /usr/X11R6/bin/glxinfo
(no debugging symbols found)...[New Thread 16384 (LWP 2145)]
name of display: :0.0
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16384 (LWP 2145)]
0x4046dee5 in