On Thursday 05 June 2003 07:08 pm, Leif Delgass wrote: > Try a lower resolution and/or color depth. We can fix the segfault, but > that won't change the fact that there isn't enough on-card memory to use > 3D at the configured resolution/depth (at least with the current static > shared back buffer allocation scheme).
Right then, it works. But being the person I am, I just can't leave well enough alone.... The box on my card (XPert 128 [r128 chip, 16 MB RAM] ) claims 1280 * 1024 @ 16 bbp. Is that then OS- or driver-specific? I would think the card has at least those capabilities. Currently in Linux I'm at 1152 * 864 @ 16 bbp (1280 * 1024 segfaults) and the logs claim: (II) R128(0): Reserved 832 kb for textures at offset 0xf30000 Seems awful low to me. (Of course, I wouldn't have the background to know better). So is this a DRI driver issue? ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The best thread debugger on the planet. Designed with thread debugging features you've never dreamed of, try TotalView 6 free at www.etnus.com. _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel