Re: [Dri-devel] Re: BillardGL problems

2004-03-07 Thread Sérgio Monteiro Basto
On Sun, 2004-03-07 at 23:34, Felix Kühling wrote: > > > Found it. I had already fixed this problem yesterday, but not committed > > > it yet, because it didn't fix the problem I was actually hunting. ;-) > > > I've committed it now. A patch is attached for your convenience. Apply > > > it in mesa/s

Re: [Dri-devel] Re: BillardGL problems

2004-03-07 Thread Felix Kühling
On Sun, 07 Mar 2004 22:44:45 + Sérgio Monteiro Basto <[EMAIL PROTECTED]> wrote: > On Sun, 2004-03-07 at 01:37, Felix Kühling wrote: > [snip] > > > > Found it. I had already fixed this problem yesterday, but not committed > > it yet, because it didn't fix the problem I was actually hunting. ;

Re: [Dri-devel] Re: BillardGL problems

2004-03-07 Thread Sérgio Monteiro Basto
On Sun, 2004-03-07 at 01:37, Felix Kühling wrote: > > > > Program received signal SIGSEGV, Segmentation fault. > > > > 0x40757507 in generic_interp (ctx=0x0, t=0.918080449, edst=96, > > > > eout=21, ein=22, force_boundary=0 '\0') > > > > at t_vertex.c:736 > > > > 736 a[0].insert[4

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Felix Kühling
On Sun, 7 Mar 2004 02:12:54 +0100 Felix Kühling <[EMAIL PROTECTED]> wrote: > On Sat, 06 Mar 2004 20:16:38 +0100 > Michel Dänzer <[EMAIL PROTECTED]> wrote: > > > On Sat, 2004-03-06 at 17:08, Sérgio Monteiro Basto wrote: > [snip] > > > > [...] > > > > > Program received signal SIGSEGV, Segmentati

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Felix Kühling
On Sat, 06 Mar 2004 20:16:38 +0100 Michel Dänzer <[EMAIL PROTECTED]> wrote: > On Sat, 2004-03-06 at 17:08, Sérgio Monteiro Basto wrote: [snip] > > [...] > > > Program received signal SIGSEGV, Segmentation fault. > > 0x40757507 in generic_interp (ctx=0x0, t=0.918080449, edst=96, > > eout=21, ein=

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Michel Dänzer
On Sat, 2004-03-06 at 17:08, SÃrgio Monteiro Basto wrote: > On Sat, 2004-03-06 at 15:21, Michel DÃnzer wrote: > > On Sat, 2004-03-06 at 15:21, SÃrgio Monteiro Basto wrote: > > > > > Program received signal SIGFPE, Arithmetic exception. > > > [Switching to Thread 16384 (LWP 28125)] > > > 0x4075d064

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Sérgio Monteiro Basto
On Sat, 2004-03-06 at 15:21, Michel Dänzer wrote: > On Sat, 2004-03-06 at 15:21, Sérgio Monteiro Basto wrote: > > On Sat, 2004-03-06 at 11:46, Michel Dänzer wrote: > > > You need to get a stack trace with gdb or at least catchsegv. > > Is this a stack trace ? > > [...] > > > Program received sign

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Michel Dänzer
On Sat, 2004-03-06 at 15:21, SÃrgio Monteiro Basto wrote: > On Sat, 2004-03-06 at 11:46, Michel DÃnzer wrote: > > You need to get a stack trace with gdb or at least catchsegv. > Is this a stack trace ? [...] > Program received signal SIGFPE, Arithmetic exception. > [Switching to Thread 16384 (LWP

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Sérgio Monteiro Basto
On Sat, 2004-03-06 at 11:46, Michel Dänzer wrote: > You need to get a stack trace with gdb or at least catchsegv. Is this a stack trace ? if I can do anything more? it will be a honor thanks -- Sérgio M. B. #gdb foobillard GNU gdb Red Hat Linux (5.3.90-0.20030710.41rh) Copyright 2003 Free Sof

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Michel Dänzer
On Sat, 2004-03-06 at 04:31, SÃrgio Monteiro Basto wrote: > > On FooBillard-2.9 gives me a segment fault but at least doesn't hang my > laptop. No problems with foobillard here. > configure foobillard-2.9 with --enable-debug: > > here is the results: You need to get a stack trace with gdb or

Re: [Dri-devel] Re: BillardGL problems

2004-03-05 Thread Sérgio Monteiro Basto
On Thu, 2004-03-04 at 18:07, Michel Dänzer wrote: > > So does BillardGL here now, thanks! yes, FooBillard-2.8 works without warnings and now I have correct fonts in menus (when we press Esc) On FooBillard-2.9 gives me a segment fault but at least doesn't hang my laptop. configure foobillard-2.9

[Dri-devel] Re: BillardGL problems

2004-03-04 Thread Michel Dänzer
On Thu, 2004-03-04 at 18:18, Brian Paul wrote: > > I think I've found the problem. I think the problem occurs when > BillardGL compiles a glBlendFunc() call into a display list. > > When Ian did the BlendFunc -> BlendFuncSeparate changes he yanked the > code that setup a dispatch table entry f