Re: [Dri-devel] SW TCL problems with Mesa 5.1

2004-01-12 Thread Brian Paul
Keith Whitwell wrote: Michel DÃnzer wrote: On Tue, 2004-01-06 at 11:50, Keith Whitwell wrote: I haven't looked at them, but these sound like problems arising from the fact that size-3 color arrays can now make it through to the driver for incorporation into vertices. The easiest way to deal wi

Re: [Dri-devel] SW TCL problems with Mesa 5.1

2004-01-12 Thread Keith Whitwell
Michel DÃnzer wrote: On Tue, 2004-01-06 at 11:50, Keith Whitwell wrote: I haven't looked at them, but these sound like problems arising from the fact that size-3 color arrays can now make it through to the driver for incorporation into vertices. The easiest way to deal with this is to convert

Re: [Dri-devel] SW TCL problems with Mesa 5.1

2004-01-11 Thread Michel Dänzer
On Tue, 2004-01-06 at 11:50, Keith Whitwell wrote: > > I haven't looked at them, but these sound like problems arising from the fact > that size-3 color arrays can now make it through to the driver for > incorporation into vertices. > > The easiest way to deal with this is to convert to using

Re: [Dri-devel] SW TCL problems with Mesa 5.1

2004-01-06 Thread Keith Whitwell
Michel DÃnzer wrote: bzflag shows partially invisible menu and console text (see http://penguinppc.org/~daenzer/DRI/bzflag.jpeg), some in-game rendering seems missing as well, in particular in the radar. I see this with r200 on my TiBook, but Robert F. Merrill confirmed it with r100 on x86 on IRC.

[Dri-devel] SW TCL problems with Mesa 5.1

2004-01-05 Thread Michel Dänzer
bzflag shows partially invisible menu and console text (see http://penguinppc.org/~daenzer/DRI/bzflag.jpeg), some in-game rendering seems missing as well, in particular in the radar. I see this with r200 on my TiBook, but Robert F. Merrill confirmed it with r100 on x86 on IRC. spectex shows what