Keith Whitwell wrote:
Michel DÃnzer wrote:
On Tue, 2004-01-06 at 11:50, Keith Whitwell wrote:
I haven't looked at them, but these sound like problems arising from
the fact that size-3 color arrays can now make it through to the
driver for incorporation into vertices.
The easiest way to deal wi
Michel DÃnzer wrote:
On Tue, 2004-01-06 at 11:50, Keith Whitwell wrote:
I haven't looked at them, but these sound like problems arising from the fact
that size-3 color arrays can now make it through to the driver for
incorporation into vertices.
The easiest way to deal with this is to convert
On Tue, 2004-01-06 at 11:50, Keith Whitwell wrote:
>
> I haven't looked at them, but these sound like problems arising from the fact
> that size-3 color arrays can now make it through to the driver for
> incorporation into vertices.
>
> The easiest way to deal with this is to convert to using
Michel DÃnzer wrote:
bzflag shows partially invisible menu and console text (see
http://penguinppc.org/~daenzer/DRI/bzflag.jpeg), some in-game rendering
seems missing as well, in particular in the radar. I see this with r200
on my TiBook, but Robert F. Merrill confirmed it with r100 on x86 on
IRC.
bzflag shows partially invisible menu and console text (see
http://penguinppc.org/~daenzer/DRI/bzflag.jpeg), some in-game rendering
seems missing as well, in particular in the radar. I see this with r200
on my TiBook, but Robert F. Merrill confirmed it with r100 on x86 on
IRC.
spectex shows what