Re: [Dri-devel] glpointsize broken on my r250

2004-04-06 Thread Paul Heldens
On Tue, 2004-04-06 at 00:33 +0200, Felix Khling wrote: I can't test it right now, but IIRC the radeon drivers even limit the size of antialiased points to 1. This seems to be compliant with the specs, but wouldn't it be nicer to draw antialiased points as software fallbacks and not limit

Re: [Dri-devel] glpointsize broken on my r250

2004-04-06 Thread Felix Kühling
On Tue, 06 Apr 2004 12:24:09 +0200 Paul Heldens [EMAIL PROTECTED] wrote: On Tue, 2004-04-06 at 00:33 +0200, Felix Kühling wrote: I can't test it right now, but IIRC the radeon drivers even limit the size of antialiased points to 1. This seems to be compliant with the specs, but wouldn't

Re: [Dri-devel] glpointsize broken on my r250

2004-04-06 Thread Roland Scheidegger
Felix Kühling wrote: On Mon, 05 Apr 2004 14:50:45 -0700 Ian Romanick [EMAIL PROTECTED] wrote: Paul Heldens wrote: I found on the list that this has always been broken in dri because of a hardware issue.(?) Example of affected apps; gtkradiant, blender,maya(hearsay) Questions: Is there any

Re: [Dri-devel] glpointsize broken on my r250

2004-04-06 Thread Ian Romanick
Paul Heldens wrote: And yes I understand the fault is not dri's and not the application developer, but the hardware. (correct this if I'm wrong) As I said before, THE FAULT IS 100% WITH THE APPLICATION DEVELOPER. OpenGL provides a mechanism to determine the maximum supported point size. The

[Dri-devel] glpointsize broken on my r250

2004-04-05 Thread Paul Heldens
I found on the list that this has always been broken in dri because of a hardware issue.(?) Example of affected apps; gtkradiant, blender,maya(hearsay) Questions: Is there any other way for an enduser to get around the inability of drawing gl points larger than 1x1 pixel? perhaps a Mesa setting

Re: [Dri-devel] glpointsize broken on my r250

2004-04-05 Thread Ian Romanick
Paul Heldens wrote: I found on the list that this has always been broken in dri because of a hardware issue.(?) Example of affected apps; gtkradiant, blender,maya(hearsay) Questions: Is there any other way for an enduser to get around the inability of drawing gl points larger than 1x1 pixel?

Re: [Dri-devel] glpointsize broken on my r250

2004-04-05 Thread Felix Kühling
On Mon, 05 Apr 2004 14:50:45 -0700 Ian Romanick [EMAIL PROTECTED] wrote: Paul Heldens wrote: I found on the list that this has always been broken in dri because of a hardware issue.(?) Example of affected apps; gtkradiant, blender,maya(hearsay) Questions: Is there any other