Here is the texmem patch that I talked about at last week's (sorry for the
massive delay!) IRC meeting. There's a patch file and a couple new files.
Also, mga/mgatexcnv.c should be removed. I'm not sure how to specify
removing a file in a patch. :)
In any case, I'm primarilly sending this out f
>On Mac OS X (from 10.1 on, I believe), the OS can map any memory page into
>the AGP aperture at any time. The idea behind A_cs is that people malloc
>space for a texture, specify GL_UNPACK_CLIENT_STORAGE_APPLE to
>glPixelStorei, then call glTexImage?D with their pointer. The GL driver
>then kee
On Wed, Oct 02, 2002 at 04:35:16PM -0600, Jens Owen wrote:
> Ian Romanick wrote:
>
> > Really there are 3 places the texture data can be duplicated: in the app, in
> > libGL, and on-card / AGP. This can either be done by exposing some sort of
> > "allocate AGP memory" extension or with APPLE_cli
Ian Romanick wrote:
> Really there are 3 places the texture data can be duplicated: in the app, in
> libGL, and on-card / AGP. This can either be done by exposing some sort of
> "allocate AGP memory" extension or with APPLE_client_storage and dynamic AGP
> remapping.
>
> I've done a cursory loo
On Mon, Sep 30, 2002 at 05:07:39PM -0600, Brian Paul wrote:
> This was a topic on today's IRC session. Here's a very rough list of issues
> and goals to consider. After we get a good list we can move onto implementation
> proposals. If we're really going to do this, let's be sure we do it righ
This was a topic on today's IRC session. Here's a very rough list of issues
and goals to consider. After we get a good list we can move onto implementation
proposals. If we're really going to do this, let's be sure we do it right.
Please contribute comments, new issues, etc.
-Brian
1. Singl