Re: [Fwd: [Dri-devel] textures lock system]

2003-02-08 Thread Michel Dänzer
On Sam, 2003-02-08 at 23:17, Chris Ison wrote: Chris Ison wrote: here is the log as requested ... also pcigart is enabled in the source ... as for x11perf, I may have miss understood the option, but its atleast 3 *text* ones (after the 3rd I gave up), but the dots and lines ones

[Fwd: [Fwd: [Dri-devel] textures lock system]]

2003-02-08 Thread Chris Ison
Chris Ison wrote: Michel Dänzer wrote: On Sam, 2003-02-08 at 23:17, Chris Ison wrote: Does Option XaaNoScanlineCPUToScreenColorExpandFill work around it? um, no ... Well, glxgears and the X server do completely different things. You're saying it also happens with anything

Re: [Dri-devel] textures lock system

2003-02-07 Thread Michel Dänzer
On Fre, 2003-02-07 at 08:42, Chris Ison wrote: ok, after a system upgrade, a cvs up and a compile for the new system, dri trunk has a weird problem. when ever a gl app tries to use textures, the system locks, glxgears runs fine, x11perf runs fine till it hits the texture tests then locks.

Re: [Dri-devel] textures lock system

2003-02-07 Thread Ian Romanick
Chris Ison wrote: ok, after a system upgrade, a cvs up and a compile for the new system, dri trunk has a weird problem. when ever a gl app tries to use textures, the system locks, glxgears runs fine, x11perf runs fine till it hits the texture tests then locks. System is now a p2 350, Radeon

[Dri-devel] textures lock system

2003-02-06 Thread Chris Ison
ok, after a system upgrade, a cvs up and a compile for the new system, dri trunk has a weird problem. when ever a gl app tries to use textures, the system locks, glxgears runs fine, x11perf runs fine till it hits the texture tests then locks. System is now a p2 350, Radeon 9000 pci, yes the