Hello,
The big change is that q3demo should now play in game mode, albeit
with some texture related artifacts which are due to missing pixel
shader generator. Thanks to Rune Petersen for nailing down the
cause
of lockups in NeHe lesson 20 !
lesson20 now works correctly
On Mon, 31 Jan 2005, Ben Skeggs wrote:
Hello,
The big change is that q3demo should now play in game mode, albeit
with some texture related artifacts which are due to missing pixel
shader generator. Thanks to Rune Petersen for nailing down the cause
of lockups in NeHe
lesson20 now works correctly without lockups for me. I'm unable to
enter a
game in quake3 (retail 1.32b) though. I don't have a lockup, but
just after
the intro screen, quake3 exits, with this message:
quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion
`dwords r300-cmdbuf.size'
Ben Skeggs wrote:
lesson20 now works correctly without lockups for me. I'm unable to
enter a
game in quake3 (retail 1.32b) though. I don't have a lockup, but
just after
the intro screen, quake3 exits, with this message:
quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion
`dwords
On Tue, 1 Feb 2005, Ben Skeggs wrote:
lesson20 now works correctly without lockups for me. I'm unable to enter
a
game in quake3 (retail 1.32b) though. I don't have a lockup, but just
after
the intro screen, quake3 exits, with this message:
quake3.x86: r300_cmdbuf.h:56:
I've tracked the problem down to using compiled vertex arrays
(r_ext_compiled_vertex_array in q3config.cfg). Is this something we should
be able to handle? Or is there a fallback we should be catching somewhere?
Anyhow, quake3 runs now.
I can confirm this problem with Q3, but I can only play
Vladimir Dergachev wrote:
I can confirm this problem with Q3, but I can only play a map if I
disable multi texturing (r_ext_multitexture).
If I don't I get this:
r300_check_render: fallback:ctx-Texture.Unit[i].Enabled
Received Signal 11 exiting...
Destroying context !
It used to be
On Mon, 31 Jan 2005, Rune Petersen wrote:
Vladimir Dergachev wrote:
I can confirm this problem with Q3, but I can only play a map if I disable
multi texturing (r_ext_multitexture).
If I don't I get this:
r300_check_render: fallback:ctx-Texture.Unit[i].Enabled
Received Signal 11
I just tagged jump_and_click snapshot of r300_driver.
Both drm driver and r300 subdirectories were modified, the first one
in a rather small way.
The big change is that q3demo should now play in game mode, albeit
with some texture related artifacts which are due to