Re: [R300] jump_and_click snapshot

2005-01-31 Thread Ben Skeggs
Hello, The big change is that q3demo should now play in game mode, albeit with some texture related artifacts which are due to missing pixel shader generator. Thanks to Rune Petersen for nailing down the cause of lockups in NeHe lesson 20 ! lesson20 now works correctly

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Vladimir Dergachev
On Mon, 31 Jan 2005, Ben Skeggs wrote: Hello, The big change is that q3demo should now play in game mode, albeit with some texture related artifacts which are due to missing pixel shader generator. Thanks to Rune Petersen for nailing down the cause of lockups in NeHe

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Ben Skeggs
lesson20 now works correctly without lockups for me. I'm unable to enter a game in quake3 (retail 1.32b) though. I don't have a lockup, but just after the intro screen, quake3 exits, with this message: quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion `dwords r300-cmdbuf.size'

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Rune Petersen
Ben Skeggs wrote: lesson20 now works correctly without lockups for me. I'm unable to enter a game in quake3 (retail 1.32b) though. I don't have a lockup, but just after the intro screen, quake3 exits, with this message: quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion `dwords

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Vladimir Dergachev
On Tue, 1 Feb 2005, Ben Skeggs wrote: lesson20 now works correctly without lockups for me. I'm unable to enter a game in quake3 (retail 1.32b) though. I don't have a lockup, but just after the intro screen, quake3 exits, with this message: quake3.x86: r300_cmdbuf.h:56:

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Vladimir Dergachev
I've tracked the problem down to using compiled vertex arrays (r_ext_compiled_vertex_array in q3config.cfg). Is this something we should be able to handle? Or is there a fallback we should be catching somewhere? Anyhow, quake3 runs now. I can confirm this problem with Q3, but I can only play

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Rune Petersen
Vladimir Dergachev wrote: I can confirm this problem with Q3, but I can only play a map if I disable multi texturing (r_ext_multitexture). If I don't I get this: r300_check_render: fallback:ctx-Texture.Unit[i].Enabled Received Signal 11 exiting... Destroying context ! It used to be

Re: [R300] jump_and_click snapshot

2005-01-31 Thread Vladimir Dergachev
On Mon, 31 Jan 2005, Rune Petersen wrote: Vladimir Dergachev wrote: I can confirm this problem with Q3, but I can only play a map if I disable multi texturing (r_ext_multitexture). If I don't I get this: r300_check_render: fallback:ctx-Texture.Unit[i].Enabled Received Signal 11

[R300] jump_and_click snapshot

2005-01-30 Thread Vladimir Dergachev
I just tagged jump_and_click snapshot of r300_driver. Both drm driver and r300 subdirectories were modified, the first one in a rather small way. The big change is that q3demo should now play in game mode, albeit with some texture related artifacts which are due to