On Wed, 29 Dec 2004, Peter Zubaj wrote:
Hi,
I tryed r300 driver from r300.sourceforge.net.
I have Athlon XP 1800 and ATI Radeon 9500 Pro - 128 MB.
It worked somehow :-) .
Here is screenshot of glxgears:
http://www.gaya.sk/~pzubaj/scr1.png
Yep, that's how it looks on my screen as well :)
For this w
Hi,
I tryed r300 driver from r300.sourceforge.net.
I have Athlon XP 1800 and ATI Radeon 9500 Pro - 128 MB.
It worked somehow :-) .
Here is screenshot of glxgears:
http://www.gaya.sk/~pzubaj/scr1.png
For this window size I have got 600 FPS (this is 4 times faster as
software rendering).
I have o
Vladimir Dergachev wrote:
debugging messages, you should get about 1000 fps.
I hand tweaked 4-th coordinates of vertices and colors to display
something sensible. Does Mesa actually use those ? (Especially color
ones).
Yes, but you have to respect the 'size' parameter of the vertex
arrays.
debugging messages, you should get about 1000 fps.
I hand tweaked 4-th coordinates of vertices and colors to display
something sensible. Does Mesa actually use those ? (Especially color ones).
Yes, but you have to respect the 'size' parameter of the vertex arrays. Eg.
if size == 2, then you
Vladimir Dergachev wrote:
Hi all,
The immediate mode drawing is working now. This enabled me to
implement most (all ? - I am not sure which ones I missed) of rendering
primitives.
Thus the "shimmering_gears" snapshot. If you checkout r300_driver
from CVS with this tag (i.e. "cvs co r300
Hi all,
The immediate mode drawing is working now. This enabled me to
implement most (all ? - I am not sure which ones I missed) of rendering
primitives.
Thus the "shimmering_gears" snapshot. If you checkout r300_driver from
CVS with this tag (i.e. "cvs co r300_driver -r shimmering_gear