On Thursday 02 June 2005 13:08, Boris Peterbarg wrote:
Aapo Tahkola wrote:
I did some figuring on the CB_DPATH problem.
After little testing it turns out that the lock up with
progs/demos/isosurf goes away when the pacifier sequences are applied
to
clearbuffer.
Im starting to think
On Friday 03 June 2005 10:28, Aapo Tahkola wrote:
On Thursday 02 June 2005 13:08, Boris Peterbarg wrote:
Aapo Tahkola wrote:
I did some figuring on the CB_DPATH problem.
After little testing it turns out that the lock up with
progs/demos/isosurf goes away when the pacifier sequences
On Friday 03 June 2005 00:25, Benjamin Herrenschmidt wrote:
You guys seem to be getting closer...
When I had X + xfce4 + quake3 running (with this patch +
patch.drm-cmdbuf-more-pacifiers + patch.remove-userspace-pacifiers) X
locked up within 2 minutes.
However, X + quake3 (no
On Fri, 3 Jun 2005 14:57:37 +0200
Nicolai Haehnle [EMAIL PROTECTED] wrote:
On Friday 03 June 2005 10:28, Aapo Tahkola wrote:
On Thursday 02 June 2005 13:08, Boris Peterbarg wrote:
Aapo Tahkola wrote:
I did some figuring on the CB_DPATH problem.
After little testing it turns out
Jerome Glisse wrote:
On 6/1/05, Adam K Kirchhoff [EMAIL PROTECTED] wrote:
Nicolai Haehnle wrote:
What you can do: Please, test the attached
patch.drm-cmdbuf-more-pacifiers,
and report if there are any regressions (I don't believe there are any)
and/or if it removes certain lockups you are
Vladimir Dergachev wrote:
On Wed, 1 Jun 2005, Adam K Kirchhoff wrote:
Nicolai Haehnle wrote:
What you can do: Please, test the attached
patch.drm-cmdbuf-more-pacifiers, and report if there are any
regressions (I don't believe there are any) and/or if it removes
certain lockups you are
Aapo Tahkola wrote:
Jerome Glisse wrote:
On 6/1/05, Adam K Kirchhoff [EMAIL PROTECTED] wrote:
Nicolai Haehnle wrote:
What you can do: Please, test the attached
patch.drm-cmdbuf-more-pacifiers,
and report if there are any regressions (I don't believe there are any)
and/or if it
Vladimir Dergachev wrote:
Adam,
Great, thank you very much ! No, the system did not need to be actively
swapping in fact this would probably have confused the results. (this is
why I asked for passive apps)
Could you also let me know the following information:
Output of free
At the
Aapo Tahkola wrote:
I did some figuring on the CB_DPATH problem.
After little testing it turns out that the lock up with
progs/demos/isosurf goes away when the pacifier sequences are applied to
clearbuffer.
Im starting to think that this sequence is needed whenever overwriting
certain states
Aapo Tahkola wrote:
Jerome Glisse wrote:
On 6/1/05, Adam K Kirchhoff [EMAIL PROTECTED] wrote:
Nicolai Haehnle wrote:
What you can do: Please, test the attached
patch.drm-cmdbuf-more-pacifiers,
and report if there are any regressions (I don't believe there are any)
Adam K Kirchhoff wrote:
Aapo Tahkola wrote:
Jerome Glisse wrote:
On 6/1/05, Adam K Kirchhoff [EMAIL PROTECTED] wrote:
Nicolai Haehnle wrote:
What you can do: Please, test the attached
patch.drm-cmdbuf-more-pacifiers,
and report if there are any regressions (I don't
Adam K Kirchhoff wrote:
Aapo Tahkola wrote:
Jerome Glisse wrote:
On 6/1/05, Adam K Kirchhoff [EMAIL PROTECTED] wrote:
Nicolai Haehnle wrote:
What you can do: Please, test the attached
patch.drm-cmdbuf-more-pacifiers,
and report if there are any regressions (I don't
On Thu, 02 Jun 2005 17:23:34 -0400
Adam K Kirchhoff [EMAIL PROTECTED] wrote:
One more thing... No matter what patches I apply, or what other X
programs and X clients I have running, I've never been able to get more
than 3-4 minutes out of UnrealTournament. I was able to play Q3A for an
You guys seem to be getting closer...
When I had X + xfce4 + quake3 running (with this patch +
patch.drm-cmdbuf-more-pacifiers + patch.remove-userspace-pacifiers) X
locked up within 2 minutes.
However, X + quake3 (no window manager), I went thirty minutes before
my first problem.
On Tue, 2005-05-31 at 21:52 +0200, Nicolai Haehnle wrote:
Hello everybody,
today's lockup-chasing wrapup follows :)
BTW. Look at the removing radeon_acknowledge_irqs hack.. thread and my
reply to David more specifically. I think we may be losing interrupts. I
don't know if that can explain
Nicolai Haehnle wrote:
What you can do: Please, test the attached patch.drm-cmdbuf-more-pacifiers,
and report if there are any regressions (I don't believe there are any)
and/or if it removes certain lockups you are seeing.
Well, it's hard for me to judge this patch :-) I played Q3A for
On 6/1/05, Adam K Kirchhoff [EMAIL PROTECTED] wrote:
Nicolai Haehnle wrote:
What you can do: Please, test the attached patch.drm-cmdbuf-more-pacifiers,
and report if there are any regressions (I don't believe there are any)
and/or if it removes certain lockups you are seeing.
Well,
Jerome Glisse wrote:
On 6/1/05, Adam K Kirchhoff [EMAIL PROTECTED] wrote:
Nicolai Haehnle wrote:
What you can do: Please, test the attached patch.drm-cmdbuf-more-pacifiers,
and report if there are any regressions (I don't believe there are any)
and/or if it removes certain lockups
On Wed, 2005-06-01 at 16:39 +0200, Nicolai Haehnle wrote:
On Wednesday 01 June 2005 09:22, Benjamin Herrenschmidt wrote:
On Tue, 2005-05-31 at 21:52 +0200, Nicolai Haehnle wrote:
Hello everybody,
today's lockup-chasing wrapup follows :)
BTW. Look at the removing
On Wed, 1 Jun 2005, Adam K Kirchhoff wrote:
Nicolai Haehnle wrote:
What you can do: Please, test the attached patch.drm-cmdbuf-more-pacifiers,
and report if there are any regressions (I don't believe there are any)
and/or if it removes certain lockups you are seeing.
Well, it's hard
Adam K Kirchhoff wrote:
Vladimir Dergachev wrote:
Are you doing a cold restart ?
I would help a lot if you could try this with glxgears and/or quake3:
I just gave it a shot with UnrealTournament. I'll try with Q3A in a
little bit
* cold restart
* start one of 3d programs
measure
Adam,
Great, thank you very much ! No, the system did not need to be actively
swapping in fact this would probably have confused the results. (this is
why I asked for passive apps)
Could you also let me know the following information:
Output of free
Output of cat /proc/pci
Output of
Adam K Kirchhoff wrote:
Adam K Kirchhoff wrote:
Vladimir Dergachev wrote:
Are you doing a cold restart ?
I would help a lot if you could try this with glxgears and/or quake3:
I just gave it a shot with UnrealTournament. I'll try with Q3A in a
little bit
* cold restart
* start one
Hello everybody,
today's lockup-chasing wrapup follows :)
Two observations about the lockups I've been seeing:
(1) Lockups are more likely to occur when the ring buffer is filled with
packet2s for alignment (see the attached experimental
patch.drm-align-ring).
(2) Lockups are a lot less
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