While I have this working, it seems a little hacky and isn't widely
supported (I have it working on 1 driver build for 1 bit of hardware).
If you mean rendering to pixmaps isn't widely supported, that should be
getting better with DRI2.
I hope so. Although even with DRI2, I
On Sun, 2009-08-30 at 09:35 +0200, thomas.cook...@nokia.com wrote:
While I have this working, it seems a little hacky and isn't widely
supported (I have it working on 1 driver build for 1 bit of
hardware).
If you mean rendering to pixmaps isn't widely supported, that
While I have this working, it seems a little hacky and isn't widely
supported (I have it working on 1 driver build for 1 bit of hardware).
If you mean rendering to pixmaps isn't widely supported, that should be
getting better with DRI2.
I hope so. Although even with DRI2, I think my
On Thu, 2009-08-27 at 22:35 +0200, thomas.cook...@nokia.com wrote:
While I have this working, it seems a little hacky and isn't widely
supported (I have it working on 1 driver build for 1 bit of hardware).
If you mean rendering to pixmaps isn't widely supported, that should be
On Friday 21 August 2009 16:47:23 ext Michel Dänzer wrote:
On Fri, 2009-08-21 at 11:45 +0200, Tom Cooksey wrote:
When using glX, we have no guarantee over what state the back buffer will
be in after swap buffers. So, whenever an application needs to update, it
must re- render the entire
On Mon, 2009-08-24 at 08:31 +0200, Tom Cooksey wrote:
On Friday 21 August 2009 16:47:23 ext Michel Dänzer wrote:
On Fri, 2009-08-21 at 11:45 +0200, Tom Cooksey wrote:
When using glX, we have no guarantee over what state the back buffer will
be in after swap buffers. So, whenever an
Hello,
I'm a Qt developer.
We want all Qt rendering to be done using OpenGL 2. We have this working
pretty well (a few artifacts still here and there). However, we've found some
fundamental problems using GL for regular widget rendering. Normally I
wouldn't bother this list, but I've recently
On 21.08.2009 11:45, Tom Cooksey wrote:
Hello,
I'm a Qt developer.
We want all Qt rendering to be done using OpenGL 2. We have this working
pretty well (a few artifacts still here and there). However, we've found some
fundamental problems using GL for regular widget rendering. Normally
Roland Scheidegger wrote:
On 21.08.2009 11:45, Tom Cooksey wrote:
Hello,
I'm a Qt developer.
We want all Qt rendering to be done using OpenGL 2. We have this working
pretty well (a few artifacts still here and there). However, we've found
some
fundamental problems using GL for regular
On Fri, 2009-08-21 at 11:45 +0200, Tom Cooksey wrote:
When using glX, we have no guarantee over what state the back buffer will be
in
after swap buffers. So, whenever an application needs to update, it must re-
render the entire window. This makes things slow (we have to invoke every
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Michel Dänzer wrote:
On Fri, 2009-08-21 at 11:45 +0200, Tom Cooksey wrote:
When using glX, we have no guarantee over what state the back buffer will be
in
after swap buffers. So, whenever an application needs to update, it must re-
render the
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