On Sun, 2009-08-30 at 09:35 +0200, thomas.cook...@nokia.com wrote:
> >> >> > > While I have this working, it seems a little hacky and isn't widely
> >> >> > > supported (I have it working on 1 driver build for 1 bit of
> >> >> > > hardware).
> >> >> >
> >> >> > If you mean rendering to pixmaps is
>> >> > > While I have this working, it seems a little hacky and isn't widely
>> >> > > supported (I have it working on 1 driver build for 1 bit of hardware).
>> >> >
>> >> > If you mean rendering to pixmaps isn't widely supported, that should be
>> >> > getting better with DRI2.
>> >>
>> >> I hope
On Thu, 2009-08-27 at 22:35 +0200, thomas.cook...@nokia.com wrote:
> >> > > While I have this working, it seems a little hacky and isn't widely
> >> > > supported (I have it working on 1 driver build for 1 bit of hardware).
> >> >
> >> > If you mean rendering to pixmaps isn't widely supported, tha
>> > > While I have this working, it seems a little hacky and isn't widely
>> > > supported (I have it working on 1 driver build for 1 bit of hardware).
>> >
>> > If you mean rendering to pixmaps isn't widely supported, that should be
>> > getting better with DRI2.
>>
>> I hope so. Although even wi
On Mon, 2009-08-24 at 08:31 +0200, Tom Cooksey wrote:
> On Friday 21 August 2009 16:47:23 ext Michel Dänzer wrote:
> > On Fri, 2009-08-21 at 11:45 +0200, Tom Cooksey wrote:
> > > When using glX, we have no guarantee over what state the back buffer will
> > > be in after swap buffers. So, whenever
On Friday 21 August 2009 16:47:23 ext Michel Dänzer wrote:
> On Fri, 2009-08-21 at 11:45 +0200, Tom Cooksey wrote:
> > When using glX, we have no guarantee over what state the back buffer will
> > be in after swap buffers. So, whenever an application needs to update, it
> > must re- render the enti
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Michel Dänzer wrote:
> On Fri, 2009-08-21 at 11:45 +0200, Tom Cooksey wrote:
>> When using glX, we have no guarantee over what state the back buffer will be
>> in
>> after swap buffers. So, whenever an application needs to update, it must re-
>> rend
On Fri, 2009-08-21 at 11:45 +0200, Tom Cooksey wrote:
>
> When using glX, we have no guarantee over what state the back buffer will be
> in
> after swap buffers. So, whenever an application needs to update, it must re-
> render the entire window. This makes things slow (we have to invoke every
Roland Scheidegger wrote:
> On 21.08.2009 11:45, Tom Cooksey wrote:
>> Hello,
>>
>> I'm a Qt developer.
>>
>> We want all Qt rendering to be done using OpenGL 2. We have this working
>> pretty well (a few artifacts still here and there). However, we've found
>> some
>> fundamental problems using
On 21.08.2009 11:45, Tom Cooksey wrote:
> Hello,
>
> I'm a Qt developer.
>
> We want all Qt rendering to be done using OpenGL 2. We have this working
> pretty well (a few artifacts still here and there). However, we've found some
> fundamental problems using GL for regular widget rendering. Nor
Hello,
I'm a Qt developer.
We want all Qt rendering to be done using OpenGL 2. We have this working
pretty well (a few artifacts still here and there). However, we've found some
fundamental problems using GL for regular widget rendering. Normally I
wouldn't bother this list, but I've recently
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