Re: *Done* R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-22 Thread Mike Mestnik
--- Mike Mestnik <[EMAIL PROTECTED]> wrote: > > > --- Mike Mestnik <[EMAIL PROTECTED]> wrote: > > > > > > > --- Mike Mestnik <[EMAIL PROTECTED]> wrote: > > > > > I keep trying to send this :( > > > > > > > > > http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671 > >

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-21 Thread Mike Mestnik
--- Mike Mestnik <[EMAIL PROTECTED]> wrote: > > > --- Mike Mestnik <[EMAIL PROTECTED]> wrote: > > > I keep trying to send this :( > > > > > http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671 > > > > LIBGL_ALWAYS_INDIRECT works. > > > > Grand Theft Auto III, in game

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-20 Thread Mike Mestnik
--- Mike Mestnik <[EMAIL PROTECTED]> wrote: > I keep trying to send this :( > > http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671 > > LIBGL_ALWAYS_INDIRECT works. > > Grand Theft Auto III, in game black screen. - Request for support > (open) more > help needed > by c

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-20 Thread Mike Mestnik
--- Ian Romanick <[EMAIL PROTECTED]> wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Ian Romanick wrote: > > Mike Mestnik wrote: > > > >>>How do I prove that? I'm thinking they might try and say that a > >>>software mesa path is calling this, I'd assume that internally you > >>>w

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ian Romanick wrote: > Mike Mestnik wrote: > >>>How do I prove that? I'm thinking they might try and say that a >>>software mesa path is calling this, I'd assume that internally you >>>would call something like _glStencilFunc. >>> >>>My other problem

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mike Mestnik wrote: > How do I prove that? I'm thinking they might try and say that a > software mesa path is calling this, I'd assume that internally you > would call something like _glStencilFunc. > > My other problem is that if the error is caugh

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Brian Paul
Mike Mestnik wrote: > On Mon, Jun 19, 2006 at 08:01:09AM -0600, Brian Paul wrote: > >>Mike Mestnik wrote: >> >>>I keep trying to send this :( >>> >>>http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671 >>> >>>LIBGL_ALWAYS_INDIRECT works. >>> >>>Grand Theft Auto III, in game

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Mike Mestnik
On Mon, Jun 19, 2006 at 08:01:09AM -0600, Brian Paul wrote: > Mike Mestnik wrote: > >I keep trying to send this :( > > > >http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671 > > > >LIBGL_ALWAYS_INDIRECT works. > > > >Grand Theft Auto III, in game black screen. - Request for

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Brian Paul
Mike Mestnik wrote: > I keep trying to send this :( > > http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671 > > LIBGL_ALWAYS_INDIRECT works. > > Grand Theft Auto III, in game black screen. - Request for support (open) more > help needed > by cheako on Tuesday June 13, 200

R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-17 Thread Mike Mestnik
I keep trying to send this :( http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671 LIBGL_ALWAYS_INDIRECT works. Grand Theft Auto III, in game black screen. - Request for support (open) more help needed by cheako on Tuesday June 13, 2006 @ 10:20PM. Cedega Version: 5.1.4 D