I wonder if voodoo2 users would appreciate such a project.
I don't have a voodoo2 but I'm looking for any help I can get |-\
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On Tue, Nov 13, 2001 at 02:54:43AM -0800, strobe anarkhos wrote:
|
| Well if you're going to add all that you might as well develop a
| completely new API or just copy a better standard like display
| postscript.
Or use OpenGL, in many cases.
The reason I brought it up is that people *are* add
At 10:51 AM -0800 11/12/01, Allen Akin wrote:
>It's an interesting idea. Sometimes I've been concerned that the X
>world is reinventing concepts that already exist in the OpenGL world,
>thus reducing the leverage that we might otherwise gain from driver
>optimizations and from relationships with
It's an interesting idea. Sometimes I've been concerned that the X
world is reinventing concepts that already exist in the OpenGL world,
thus reducing the leverage that we might otherwise gain from driver
optimizations and from relationships with hardware vendors. An X server
based on an OpenGL
> >- having multiple Users and X-Servers running on a single
> > video card output plug. This would mean having a hosting
> > X11 system and multiple windows (i.e. vertically tiled)
> > with X11-on-OpenGL application windows that will never
> > interfere with each other.
>
> This is not an Op
At 2:39 PM +0100 11/12/01, Alexander Stohr wrote:
> > Probably the only useful platform for such a
>> beast would be windows or maybe darwin (everyone else has an
>> X server already,
>> or else they don't have opengl). People have put work into X
>> servers layered
>> or mingled with windows, so
>
>
>Probably easier to write an X server ddx that targets the darwin 2d apis and
>works in a similar way to the existing X-on-win32 products.
>
1) There are no "darwin 2d apis"
2) OS X 2D isn't accelerated, and it wouldn't match X11 bit-for-bit either. Win32
isn't relevant, it's graphics libra
> Probably the only useful platform for such a
> beast would be windows or maybe darwin (everyone else has an
> X server already,
> or else they don't have opengl). People have put work into X
> servers layered
> or mingled with windows, so darwin is perhaps the only
> platform that could
> be
"Carsten Haitzler (The Rasterman)" wrote:
>
> On Sun, 11 Nov 2001 15:17:15 -0800 strobe anarkhos <[EMAIL PROTECTED]> babbled
> profusely:
>
> > Has anybody seen a project or code which renders X11 graphics using OpenGL
> > calls?
>
> evas.
> (canvas library - can use X11, software rendering or
On Sun, 11 Nov 2001 15:17:15 -0800 strobe anarkhos <[EMAIL PROTECTED]> babbled
profusely:
> Has anybody seen a project or code which renders X11 graphics using OpenGL
> calls?
evas.
(canvas library - can use X11, software rendering or opengl - stubs for xrender
support - but missing functionalit
At 6:56 PM -0500 11/11/01, Zilvinas Valinskas wrote:
>On Sun, Nov 11, 2001 at 03:17:15PM -0800, strobe anarkhos wrote:
>> Has anybody seen a project or code which renders X11 graphics using OpenGL calls?
>>
>Sort of what you are looking for is the http://www.enlightenment.org/
>Check out E17 in CV
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