Re: [Dri-devel] Render X11 graphics using OpenGL?

2001-11-19 Thread strobe anarkhos
I wonder if voodoo2 users would appreciate such a project. I don't have a voodoo2 but I'm looking for any help I can get |-\ ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Render X11 graphics using OpenGL?

2001-11-13 Thread Allen Akin
On Tue, Nov 13, 2001 at 02:54:43AM -0800, strobe anarkhos wrote: | | Well if you're going to add all that you might as well develop a | completely new API or just copy a better standard like display | postscript. Or use OpenGL, in many cases. The reason I brought it up is that people *are* add

Re: [Dri-devel] Render X11 graphics using OpenGL?

2001-11-13 Thread strobe anarkhos
At 10:51 AM -0800 11/12/01, Allen Akin wrote: >It's an interesting idea. Sometimes I've been concerned that the X >world is reinventing concepts that already exist in the OpenGL world, >thus reducing the leverage that we might otherwise gain from driver >optimizations and from relationships with

Re: [Dri-devel] Render X11 graphics using OpenGL?

2001-11-12 Thread Allen Akin
It's an interesting idea. Sometimes I've been concerned that the X world is reinventing concepts that already exist in the OpenGL world, thus reducing the leverage that we might otherwise gain from driver optimizations and from relationships with hardware vendors. An X server based on an OpenGL

RE: [Dri-devel] Render X11 graphics using OpenGL?

2001-11-12 Thread Alexander Stohr
> >- having multiple Users and X-Servers running on a single > > video card output plug. This would mean having a hosting > > X11 system and multiple windows (i.e. vertically tiled) > > with X11-on-OpenGL application windows that will never > > interfere with each other. > > This is not an Op

RE: [Dri-devel] Render X11 graphics using OpenGL?

2001-11-12 Thread strobe anarkhos
At 2:39 PM +0100 11/12/01, Alexander Stohr wrote: > > Probably the only useful platform for such a >> beast would be windows or maybe darwin (everyone else has an >> X server already, >> or else they don't have opengl). People have put work into X >> servers layered >> or mingled with windows, so

Re: [Dri-devel] Render X11 graphics using OpenGL?

2001-11-12 Thread strobe anarkhos
> > >Probably easier to write an X server ddx that targets the darwin 2d apis and >works in a similar way to the existing X-on-win32 products. > 1) There are no "darwin 2d apis" 2) OS X 2D isn't accelerated, and it wouldn't match X11 bit-for-bit either. Win32 isn't relevant, it's graphics libra

RE: [Dri-devel] Render X11 graphics using OpenGL?

2001-11-12 Thread Alexander Stohr
> Probably the only useful platform for such a > beast would be windows or maybe darwin (everyone else has an > X server already, > or else they don't have opengl). People have put work into X > servers layered > or mingled with windows, so darwin is perhaps the only > platform that could > be

Re: [Dri-devel] Render X11 graphics using OpenGL?

2001-11-12 Thread Keith Whitwell
"Carsten Haitzler (The Rasterman)" wrote: > > On Sun, 11 Nov 2001 15:17:15 -0800 strobe anarkhos <[EMAIL PROTECTED]> babbled > profusely: > > > Has anybody seen a project or code which renders X11 graphics using OpenGL > > calls? > > evas. > (canvas library - can use X11, software rendering or

Re: [Dri-devel] Render X11 graphics using OpenGL?

2001-11-12 Thread The Rasterman
On Sun, 11 Nov 2001 15:17:15 -0800 strobe anarkhos <[EMAIL PROTECTED]> babbled profusely: > Has anybody seen a project or code which renders X11 graphics using OpenGL > calls? evas. (canvas library - can use X11, software rendering or opengl - stubs for xrender support - but missing functionalit

Re: [Dri-devel] Render X11 graphics using OpenGL?

2001-11-12 Thread strobe anarkhos
At 6:56 PM -0500 11/11/01, Zilvinas Valinskas wrote: >On Sun, Nov 11, 2001 at 03:17:15PM -0800, strobe anarkhos wrote: >> Has anybody seen a project or code which renders X11 graphics using OpenGL calls? >> >Sort of what you are looking for is the http://www.enlightenment.org/ >Check out E17 in CV