On Mon, 24 Feb 2003 21:13:09 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
Keith Whitwell wrote:
Michel Dänzer wrote:
On Son, 2003-02-09 at 23:40, Keith Whitwell wrote:
Felix Kühling wrote:
On Sun, 09 Feb 2003 09:53:55 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
diff -u
On Mon, 24 Feb 2003 21:13:09 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
What became of this? It seems to fix the flag in bzflag having the wrong
texture with the r200 driver with SW TCL as well.
I think I figured out the underlying problem.
In core mesa, all statechanges are
On Tue, 25 Feb 2003 00:46:36 -0800
David Bronaugh [EMAIL PROTECTED] wrote:
On Mon, 24 Feb 2003 21:13:09 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
What became of this? It seems to fix the flag in bzflag having the wrong
texture with the r200 driver with SW TCL as well.
I
On Die, 2003-02-25 at 05:13, Keith Whitwell wrote:
I think I figured out the underlying problem.
In core mesa, all statechanges are preceded by a call to
ctx-Driver.FlushVertices(), to ensure all buffered vertices are fired
before the state is changed. This is currently set to
On Son, 2003-02-09 at 23:40, Keith Whitwell wrote:
Felix Kühling wrote:
On Sun, 09 Feb 2003 09:53:55 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
diff -u -r1.1.2.7 radeon_state.c
--- radeon_state.c 7 Feb 2003 20:22:16 - 1.1.2.7
+++ radeon_state.c 9 Feb 2003 16:52:03 -
Michel Dänzer wrote:
On Son, 2003-02-09 at 23:40, Keith Whitwell wrote:
Felix Kühling wrote:
On Sun, 09 Feb 2003 09:53:55 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
diff -u -r1.1.2.7 radeon_state.c
--- radeon_state.c 7 Feb 2003 20:22:16 - 1.1.2.7
+++ radeon_state.c 9 Feb
Keith Whitwell wrote:
Michel Dänzer wrote:
On Son, 2003-02-09 at 23:40, Keith Whitwell wrote:
Felix Kühling wrote:
On Sun, 09 Feb 2003 09:53:55 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
diff -u -r1.1.2.7 radeon_state.c
--- radeon_state.c7 Feb 2003 20:22:16 -1.1.2.7
+++
Felix Kühling wrote:
Hi,
I tracked down a problem that caused the rpm and speed meters in Torcs
to be invisible if TCL was disabled. I think it boils down to a missing
radeonEmitState. It is possible that radeonEmitState is not called after
ValidateState has updated the state atoms and before
On Sun, 09 Feb 2003 07:32:38 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
Felix Kühling wrote:
Hi,
I tracked down a problem that caused the rpm and speed meters in Torcs
to be invisible if TCL was disabled. I think it boils down to a missing
radeonEmitState. It is possible that
Felix Kühling wrote:
On Sun, 09 Feb 2003 07:32:38 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
Felix Kühling wrote:
Hi,
I tracked down a problem that caused the rpm and speed meters in Torcs
to be invisible if TCL was disabled. I think it boils down to a missing
radeonEmitState. It is
On Sun, 09 Feb 2003 09:53:55 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
Felix Kühling wrote:
On Sun, 09 Feb 2003 07:32:38 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
Felix Kühling wrote:
Hi,
I tracked down a problem that caused the rpm and speed meters in Torcs
to be
Felix Kühling wrote:
On Sun, 09 Feb 2003 09:53:55 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
Felix Kühling wrote:
On Sun, 09 Feb 2003 07:32:38 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
Felix Kühling wrote:
Hi,
I tracked down a problem that caused the rpm and speed meters in
Felix Kühling wrote:
On Sun, 9 Feb 2003 18:43:16 +0100
Felix Kühling [EMAIL PROTECTED] wrote:
On Sun, 09 Feb 2003 09:53:55 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
Felix Kühling wrote:
[snip]
Anyway, I think I found the *real* problem, this time :). Indeed
radeonEmitVbufPrim is
Hello!
yes, this patch helps quake3 in sw-tcl mode (no more flickering of
textures).
It looks even better than hw-tcl, because hw-tcl
shows that other flickering when looking to the
ground and turning around a bit.
But unfortunately it doesnt solve the issue with
the invisible player-model in
Andreas Stenglein wrote:
Hello!
yes, this patch helps quake3 in sw-tcl mode (no more flickering of
textures).
It looks even better than hw-tcl, because hw-tcl
shows that other flickering when looking to the
ground and turning around a bit.
But unfortunately it doesnt solve the issue with
the
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