Nicolai Haehnle wrote:
Hi,
apparently I'm the first to use a full software fallback for glClear(), as I
ran into a few problems that the attached patch should fix:
- spantmp.h doesn't check for NULL masks
- add a WriteMonoDepthSpan function to the swrast to driver interface
- use this function to
Hi,
apparently I'm the first to use a full software fallback for glClear(), as I
ran into a few problems that the attached patch should fix:
- spantmp.h doesn't check for NULL masks
- add a WriteMonoDepthSpan function to the swrast to driver interface
- use this function to clear the depth
On Thu, 2004-09-23 at 18:15, Nicolai Haehnle wrote:
One thing I noticed in the process: r200Flush() unconditionally calls
r200EmitState(). Is this really necessary? I was assuming that glFlush()
could be a noop when it's not preceded by any rendering commands.
While I suspect this would be
On Fri, 24 Sep 2004 03:15:01 +0200, Nicolai Haehnle [EMAIL PROTECTED] wrote:
Hi,
apparently I'm the first to use a full software fallback for glClear(), as I
ran into a few problems that the attached patch should fix:
- spantmp.h doesn't check for NULL masks
- add a WriteMonoDepthSpan