On 5/15/05, Adam Jackson <[EMAIL PROTECTED]> wrote:
> On Sunday 15 May 2005 18:27, Jon Smirl wrote:
> > On 5/15/05, Adam Jackson <[EMAIL PROTECTED]> wrote:
> > > On Saturday 14 May 2005 10:45, Jon Smirl wrote:
> > > > Our egl extension is supposed to expose the full OpenGL
> > > > implementation, r
On Sunday 15 May 2005 18:27, Jon Smirl wrote:
> On 5/15/05, Adam Jackson <[EMAIL PROTECTED]> wrote:
> > On Saturday 14 May 2005 10:45, Jon Smirl wrote:
> > > Our egl extension is supposed to expose the full OpenGL
> > > implementation, right? For example egl Context is not exposing the
> > > full O
On 5/15/05, Adam Jackson <[EMAIL PROTECTED]> wrote:
> On Saturday 14 May 2005 10:45, Jon Smirl wrote:
> > Our egl extension is supposed to expose the full OpenGL
> > implementation, right? For example egl Context is not exposing the
> > full OpenGL context. Don't we need some way to turn on full O
On Saturday 14 May 2005 10:45, Jon Smirl wrote:
> Our egl extension is supposed to expose the full OpenGL
> implementation, right? For example egl Context is not exposing the
> full OpenGL context. Don't we need some way to turn on full OpenGL
> support and then add all of the defines needed?
I d
Our egl extension is supposed to expose the full OpenGL
implementation, right? For example egl Context is not exposing the
full OpenGL context. Don't we need some way to turn on full OpenGL
support and then add all of the defines needed?
--
Jon Smirl
[EMAIL PROTECTED]
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