Just tested Asus X550 on Asus A8V-XE motherboard with Sempron 3000.Return To Castle Wolfenstein and NeverBall work perfectly stable and very fast.I had problems with starting Doom3, will work on it later.
I was expecting problems with DRI - there are none. Real problems are with sata support for
I tried doom3, while it doesn't work correctly with default renderer, it is quite playable with arb renderer. And it has much more than 5fps.-- Free Software - find interesting programs and change themNetHack - meet interesting creatures, kill them and eat their bodies
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Jacek Poplawski wrote:
I tried doom3, while it doesn't work correctly with default renderer,
it is quite playable with arb renderer. And it has much more than 5fps.
Sorry, but not here it doesn't.
I updated my drivers from CVS on August 29th and have just run demo1.
800x600 resolution,
I updated my drivers from CVS on August 29th I use binary package xf86-video-ati
6.6.2-1 from Arch Linux testing repositoryglxinfo shows:OpenGL renderer string: Mesa DRI R300 20060815 AGP 1x x86/MMX+/3DNow!+/SSE TCLxorg shows:Chipset ATI Radeon 9800PRO NH (AGP) found
800x600 resolution, I use
High quality, 1024x768, advanced options enabled except antialiasing and sync:2148 frames rendered in 243.2 seconds = 8.8 fpsMaybe Radeon 9800 just works better with DRI than other cards?
-- Free Software - find interesting programs and change themNetHack - meet interesting creatures, kill them
Hi,I removed fglrx from my system yesterday.I was using it to initialize my Radeon 9800 Pro before (old DRI driver crashed without that).Then I installed new drivers, and I tested following applications:
Blender - at least one problem - selection rendering (BKEY), this happens with many drivers
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Jacek Poplawski wrote:
glest - refuses to start (Exception: Your system supports OpenGL version
1.2 (1.3 Mesa 6.5.1) Glest needs at least version 1.3 to work)
This implies that glest is getting an indirect rendering context. Could
you debug that
On 8/28/06, Ian Romanick [EMAIL PROTECTED] wrote:
glest - refuses to start (Exception: Your system supports OpenGL version 1.2 (1.3 Mesa 6.5.1) Glest needs at least version 1.3 to work)This implies that glest is getting an indirect rendering context.
Yes, sorry, I tried to run it from root :-(It
Jacek Poplawski wrote:
Hi,
I removed fglrx from my system yesterday.
I was using it to initialize my Radeon 9800 Pro before (old DRI driver
crashed without that).
Then I installed new drivers, and I tested following applications:
snip
I think that it is safe to say that Radeon 9800 Pro
While the r300 driver has, indeed, come a long way, I'm hesitant to callit the best OpenGL implementation I've ever seen.As of July, the r200
driver still out performed the r300 driver at nearly every OpenGLapplication and game on my system.But the problem is that r200 is not stable (at least on
Jacek Poplawski wrote:
While the r300 driver has, indeed, come a long way, I'm hesitant
to call
it the best OpenGL implementation I've ever seen. As of July, the
r200
driver still out performed the r300 driver at nearly every OpenGL
application and game on my
On Mon, 2006-08-28 at 21:01 +0200, Jacek Poplawski wrote:
Quake2 - OK (but dlopen bug requires LD_PRELOAD)
I should have fixed this two weeks ago, isn't that working for you?
Maybe you're hitting 'new driver needs new libGL' due to Ian's dispatch
changes?
--
Earthling Michel Dänzer
On Mon, 28 Aug 2006 21:21:59 +0200
Jacek Poplawski [EMAIL PROTECTED] wrote:
On 8/28/06, Ian Romanick [EMAIL PROTECTED] wrote:
glest - refuses to start (Exception: Your system supports OpenGL
version
1.2 (1.3 Mesa 6.5.1) Glest needs at least version 1.3 to work)
This implies
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