Re: savage texture compression - good news

2004-05-19 Thread Alex Deucher
FYI, relevant patents numbers are: 5,956,431 6,658,146 See more info here: http://marc.theaimsgroup.com/?l=dri-devel&m=107704096508208&w=2 --- Roland Scheidegger <[EMAIL PROTECTED]> wrote: > Mark Cass wrote: > > > > guys, > > > > finally have some good news. uploading DXT1, DXT3, and DXT5 > co

Re: savage texture compression - good news

2004-05-19 Thread Roland Scheidegger
Mark Cass wrote: guys, finally have some good news. uploading DXT1, DXT3, and DXT5 compressed textures is working. i still need to implement compressed sub textures and test very small textures. the issue was the tile size. i wrote an iterator into the driver to test all possible tile sizes

Re: savage texture compression - good news

2004-05-18 Thread Ian Romanick
Mark Cass wrote: my next question involves extensions. should the GL_ARB_texture_compression and GL_EXT_texture_compression_s3tc extensions be enabled? the only reason i ask is that i think the complete description of the extension includes the ability for the driver to compress the textures. as wa

savage texture compression - good news

2004-05-18 Thread Mark Cass
guys,   finally have some good news. uploading DXT1, DXT3, and DXT5 compressed textures is working. i still need to implement compressed sub textures and test very small textures.   the issue was the tile size. i wrote an iterator into the driver to test all possible tile sizes and found the