FYI, relevant patents numbers are:
5,956,431
6,658,146
See more info here:
http://marc.theaimsgroup.com/?l=dri-devel&m=107704096508208&w=2
--- Roland Scheidegger <[EMAIL PROTECTED]> wrote:
> Mark Cass wrote:
> >
> > guys,
> >
> > finally have some good news. uploading DXT1, DXT3, and DXT5
> co
Mark Cass wrote:
guys,
finally have some good news. uploading DXT1, DXT3, and DXT5 compressed
textures is working. i still need to implement compressed sub textures
and test very small textures.
the issue was the tile size. i wrote an iterator into the driver to test
all possible tile sizes
Mark Cass wrote:
my next question involves extensions. should the GL_ARB_texture_compression and GL_EXT_texture_compression_s3tc extensions be enabled? the only reason i ask is that i think the complete description of the extension includes the ability for the driver to compress the textures. as wa
guys,
finally have some good news. uploading DXT1, DXT3,
and DXT5 compressed textures is working. i still need to implement compressed
sub textures and test very small textures.
the issue was the tile size. i wrote an iterator
into the driver to test all possible tile sizes and found the