So, when trying to implement ARB_point_parameters and ARB_point_sprite,
I came across some problem (this tnl stuff is hard to follow). The
problem is, I need to set some hardware state dependant on the primitive
being renderered (in particular, r200 needs perspective correction
disabled for
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Roland Scheidegger wrote:
So, when trying to implement ARB_point_parameters and ARB_point_sprite,
I came across some problem (this tnl stuff is hard to follow). The
problem is, I need to set some hardware state dependant on the primitive
being
Ian Romanick wrote:
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Roland Scheidegger wrote:
So, when trying to implement ARB_point_parameters and
ARB_point_sprite, I came across some problem (this tnl stuff is
hard to follow). The problem is, I need to set some hardware state
dependant on
Roland Scheidegger wrote:
I thought there was a mechanism that allowed the driver to be
notified at glBegin (or similar) time. It seems like you ought to be
able to emit some extra state at that time to change to / from
point-sprite mode.
Ah, sounds like a plan. I thought the NotifyBegin
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Roland Scheidegger wrote:
Roland Scheidegger wrote:
I thought there was a mechanism that allowed the driver to be
notified at glBegin (or similar) time. It seems like you ought to be
able to emit some extra state at that time to change to / from
Ian Romanick wrote:
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Roland Scheidegger wrote:
Roland Scheidegger wrote:
I thought there was a mechanism that allowed the driver to be
notified at glBegin (or similar) time. It seems like you ought to be
able to emit some extra state at that
Ian Romanick wrote:
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Hash: SHA1
Roland Scheidegger wrote:
Roland Scheidegger wrote:
I thought there was a mechanism that allowed the driver to be
notified at glBegin (or similar) time. It seems like you ought to be
able to emit some extra state at that
Brian Paul wrote:
Ian Romanick wrote:
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Roland Scheidegger wrote:
Roland Scheidegger wrote:
I thought there was a mechanism that allowed the driver to be
notified at glBegin (or similar) time. It seems like you ought to be
able to emit some