[Elecraft] K1 NB Modification

2009-09-19 Thread Mike Morrow
I remember somewhere on the net reading about some mods to make the K1-NB a little bit more aggressive. I've never come across anything like that in the almost nine years that I've had my K1. I've found the KNB1 to be effective on spark-type noise, but not at all effective on local power line

Re: [Elecraft] K1 NB Modification

2009-09-19 Thread Brett Howard
hrm... I could have swore that there was a set of mods that would allow one to modify the blanking time and what not a bit... I'm finding it ineffective in power line noise and would like to try and make it more so. However if I end up with the time to do it I'll probably not have enough time

[Elecraft] K1 NB Modification

2009-09-18 Thread Brett Howard
I remember somewhere on the net reading about some mods to make the K1-NB a little bit more aggressive. I've been unable to find this as of late and would like to in the event that a few free moments presents its self in the next month or so... Anyone recall where that may be? ~BTH (KC7OTG)

[Elecraft] Elecraft K1 NB Improvements

2009-09-06 Thread Brett Howard
I remember seeing some improvements for the K1 NB a while back and was interested in trying to improve mine a bit as its not quite enough to kill the noise near the house here. My TS-450 gets it in a heartbeat as does my K3 but the K1 leaves a lot of it still there... Anyone remember where this

[Elecraft] K1 NB

2008-02-03 Thread Brett Howard
I have a noise at my place that comes on at night and is a random pulse type noise. Essentially on a spec an it looks like a bunch of very narrow spikes that jump all over the place. A peak hold trace draws a new noise floor by connecting the spike peaks about 20dB over the actual floor. In my