Last night I upgraded my MAC laptop to elm 0.17. No problems.
Today I'm doing the same on my iMAC. Install of binaries succeeded. But
then in an empty directory:
% elm package install
Error: unable to find a set of packages that will work with your constraints
It did create an elm-package.js
e.json file. I've reinstalled elm 0.17 twice now.
I've confirmed /usr/local/bin/elm is the May 8 binary, same as on macbook.
I don't understand why it's generating the wrong elm-package.json on my
iMac.
--bill
On Wednesday, June 1, 2016 at 1:30:01 PM UTC-7, William Bai
elm-package says version 0.17 just like all the binaries. So it is a
mystery why the auto-gen of elm-package.json is sticking in the wrong
versions for core. But I just edited the JSON by hand and am unblocked.
I'm writing a bridge card game in elm. First version in 0.16. I really
struggled
I've re-written the GUI for my bridge playing app (www.deepfinesse.com) in
Elm and love it!
I've developed it using evanc/elm-graphics (so Collage and Element) as
opposed to HTML / SVG. Back in 0.16, I thought I saw a "touch" or maybe
"tap" module which I assumed I'd be using for running the a
Every once in a while the blind squirrel finds the nut. First, to get a
taste for what I’m implementing in Elm, hit:
www.deepfinesse.com/demo
Then hit the GO button, then the rotate icon a few times. It’s a bridge
playing game.
I began developing this in 0.16 and have it ported to 0.17
I recently added animations to my game:
deepfinesse.com/demo
>From my testing, CPU is 100% even when nothing is animating. This seems to
be a consequence of simply adding AnimationFrame.times to my subscriptions.
CPU is still 100% if I do nothing but return an unchanged model when
processing
Thanks for the CPU burn pointer. I don't want to pollute the Touch issue
here with that so I started a new thread.
bill
On Friday, July 8, 2016 at 3:41:26 PM UTC-4, William Bailey wrote:
>
> Every once in a while the blind squirrel finds the nut. First, to get a
> tast
Oh dear.
>> Elm promised to offer a nicer interface to creating web apps and
isolate people from the insanity of HTML/CSS/JS
This is exactly why I chose to go with Elm a couple months ago. I had no
interest in becoming enough of an expert on HTML/CSS/JS to do a complex
animated game in them.
That worked like a charm. Thanks! I changed subscriptions = handleSubs in
App.program and added this. CPU not under control.
handleSubs : Model -> Sub Msg
handleSubs model =
if model.liveAnims then
Sub.batch
[ Window.resizes WinResize
, Mouse.moves MouseMove
,
I recently added animations to my card game:
deepfinesse.com/demo
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For m
I have a feeling this is a really stupid question but here goes. So I have
this Elm card game app:
deepfinesse.com/demo.html
I'd like the card layout that shows up which is presently hardcoded in the
Elm source to come from a URL param, ala:
deepfinesse.com/demo.html?deal=AJ743.KQ2.7.984 (etc
That seems like a promising lead, thanks. Although a couple hours in, and
see how to use it to induce URL changes from within Elm (affecting browser
history) and how to respond to changes when the user manually edit's the
URL by hand.
But in a bit of a chicken and egg quandary here as I have
All good - phew. Thanks Peter!
So it turns out the urlParser you hand to Navigation.program gets invoked
on the initial URL before the call to init happens, and the output of
urlParser feed into init. This was not obvious to me from the
documentation nor the examples I found, which are more
What's the paradigm for developers to setup an env that stays current with
latest & greatest?
I installed Elm 0.17 back when it was first released and just noticed via:
% ls elm-stuff/packages/elm-lang/core
4.0.1
That I'm not running the latest version of core, despite actively
building/using
>
> PS: I code in GO aka GOLANG a lot too and this has been an active area for
> them for the last year. They call it "vendoring".
I suppose that ideally there would be a way to auto-update to the latest
bug-fix releases but major release updates (eg the move to 0.17 from 0.16)
would need t
Decided to give vscode with sbrink/vscode-elm extension a try today
(previously using atom.io).
It advertises auto-complete and hover on function to see signature but non
of that is happening for me. Coloring works and I see elm options in the
default config file, so it seems installed correct
My frontend GUI is in ELM. My backend is in GO (aka golang).
I love gofmt. Not everything is my taste but can easily live with it for
advantages.
elm-format makes some choices I just can't abide. Top of list, it insists
on sticking TWO blank lines between the comment above a function and the
>
> I almost hate myself for posting this, as format wars seem so pointless.
> But I'd love to use elm-format as gofmt has been awesome for me. Here
> goes:
>
{- comment -}
does not work. Same vertical spacing insertion.
{-| comment
-}
does work (comment remains adjacent to function bod
For years I coded in Java using IntelliJ. It was super easy in that IDE to
hover on any symbol, system or otherwise, and learn all about it. Or hit
ctrl-B (eg) to drill into the source. Again, worked fine for system
libraries and was really useful for seeing how the under-the-covers stuff
wor
type Maybe value = Some value | NoValue
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