ok- started reviewing... and i'll basically cover as much as
i had time to review here.
1. shared evas image cache - good idea, BUT... has problems.
...
...
...
No it won't work to use his caching code, as is, for some
of the other engines. But it can be made to work. One
Carsten Haitzler [2007-04-09 08:36]:
Hello,
I would like to try and write some PLT-Scheme bindings to EWL and E17.
Where should I start? Probably from imlib2 and then all my way to ewl
and e17? I don't think I can go directly to EWL, right?
well actually you don't need to do imlib2 -
On Fri, 6 Apr 2007 15:21:52 +0200 Cedric BAIL [EMAIL PROTECTED]
wrote:
Well for some crazy idea. I did notice that many little 2D game on
Linux are using SDL,
And some big ones. Unreal Tournament 2004 at least is written to use
SDL for the Linux version. Dunno what they use for the Windows
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On Fri, 6 Apr 2007 15:21:52 +0200,
Cedric BAIL [EMAIL PROTECTED] wrote :
I did visit the sdl website, and there seems to be mention
of using OpenGL with SDL... Is it possible to maybe also have
a gl_sdl version of the engine.. ie. one which would presumably
use some gl rendering?
I
On 4/9/07, Tilman Sauerbeck [EMAIL PROTECTED] wrote:
Carsten Haitzler [2007-04-09 08:36]:
Hello,
I would like to try and write some PLT-Scheme bindings to EWL and E17.
Where should I start? Probably from imlib2 and then all my way to ewl
and e17? I don't think I can go directly to
On 4/9/07, Tilman Sauerbeck [EMAIL PROTECTED] wrote:
Only do that if you loads of free time.
AFAIK Ewl apps don't need to deal with ecore/ecore_evas directly so I
believe you can just start with Ewl bindings. If you later decide you
would like to have Eet support, too, you can always go back
On 4/9/07, Nathan Ingersoll [EMAIL PROTECTED] wrote:
On 4/9/07, Tilman Sauerbeck [EMAIL PROTECTED] wrote:
Only do that if you loads of free time.
AFAIK Ewl apps don't need to deal with ecore/ecore_evas directly so I
believe you can just start with Ewl bindings. If you later decide you
On 4/9/07, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote:
On Sun, 8 Apr 2007 22:38:59 +0100 Paulo J. Matos [EMAIL PROTECTED]
babbled:
On 4/8/07, Paulo J. Matos [EMAIL PROTECTED] wrote:
Any ideas on what this might be about?
Oh well, this probably is about the eet evas
hi,
i need to know which widgets are lighter/ more customisable, and if
the e17 gui library can be used in all
other projects that qt or gtk are normally used.
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To reply accurately to this, I think we'll need some more info about
what you want to accomplish. Each toolkit has it's strengths and
weaknesses.
Thanks,
Nathan
On 4/9/07, Ahmed MANSOUR [EMAIL PROTECTED] wrote:
hi,
i need to know which widgets are lighter/ more customisable, and if
the e17
El Lunes 09 Abril 2007 17:04, Ahmed MANSOUR escribió:
hi,
i need to know which widgets are lighter/ more customisable, and if
the e17 gui library can be used in all
other projects that qt or gtk are normally used.
Check out the wiki (wiki.enlightenment.org) for a performance comparison
To be entirely fair, this is a comparison of one particular use case.
GTK and ETK may perform better under other circumstances and also
provide other methods for handling lists/trees that reduce some of the
overhead.
This test is to see how each toolkit scales in it's memory and CPU use
as the
On 4/7/07, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote:
On Wed, 21 Mar 2007 17:45:43 +0100 Cedric BAIL [EMAIL PROTECTED] babbled:
i'll do this one first - it's less work than the sdl engine + cache + one
:)
Another discussion, this time about events. During my test of SDL
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