Hi Mike,
thanks your effort. The backtraces look promising.
I'll have a look soon and hope to be able to fix this issue.
Am 27.12.2011 um 14:42 schrieb mh :
> I learned how to record the gdb session. The attached gdb sessions
> may provide more useful information. One gdb session run as root
Hi, EFL developers.
In composing japanese, preedit string wasn't splitted normally.
For example, you can see '会社員�です' when you tried to input that text. (it
means that (I'm) company employee).
It should be displayed as ''会社員です'.
This patch will fix the bug that preedit string doesn't display ord
Based on the patch the end_index is reduced by one, which I guess eliminates
the word break.
Is this solution generic? Does it apply to all words in Japanese?
My knowledge of Japanese is much closer to non-existent though.
-Original Message-
From: Jihoon Kim [mailto:imfin...@gmail.com]
After receiving your e-mail, I realized that I thought wrong.
I found the appropriate solution, and I told Woohyun.
Please discard this patch, woohyun will commit edje_entry patch.
Thanks.
On Wednesday, December 28, 2011, Sanjeev wrote:
> Based on the patch the end_index is reduced by one, whi
Dear all,
it's a small patch which removes some needless compare and cleans up
code in elm_cnp_helper.
Thank you.
Index: elementary/src/lib/elm_cnp_helper.c
===
--- elementary/src/lib/elm_cnp_helper.c (리비전 66595)
+++ elementary/src/l
On Wed, 28 Dec 2011 01:19:18 -0600 Jeff Hoogland said:
> Was the ability to resize gadgets that exist on a shelf removed
> intentionally?
yes.
--
- Codito, ergo sum - "I code, therefore I am" --
The Rasterman (Carsten Haitzler)ras...@rasterman.com
+1
I think he is the specialist for ecore imf :)
2011/12/28, ChunEon Park :
> +1 Here.
> As I know, he's been EFL Programming over 3 years.
> He will be a good member to improve our EFL.
> Thank u.
>
> -Regards, Hermet-
>
> -Original Message-
> From: "D
On Wed, 28 Dec 2011 19:29:39 +0900
Hyoyoung Chang wrote:
> Dear all,
>
> it's a small patch which removes some needless compare and cleans up
> code in elm_cnp_helper.
>
> Thank you.
in
--
Write once. Port to many.
Get
2011/12/26 Philippe Reynes :
>
>
>
>>> Hi,
>>>
>>> I've done a little patch to fix the compilation with new automake.
>>
>>does it install the examples in the correct directory ?
>
> I don't know what is the correct directory, I don't package it.
> I've enabled both option : --enable-build-examples
Hello All,
I am currently working on porting emotion to Windows. I would like to get
involved and contribute back to the project. So have decided to start with
emotion port to Windows.
Has anyone worked on this before? Any advice?
I am assuming that work for porting emotion to windows is not com
2011/12/28 Mohammed Azharudin :
> Hello All,
>
> I am currently working on porting emotion to Windows. I would like to get
> involved and contribute back to the project. So have decided to start with
> emotion port to Windows.
>
> Has anyone worked on this before? Any advice?
>
> I am assuming that
Thanks Ivan,
I tried your change along with one more change from my end.
///
# This patch file was generated by NetBeans IDE
# It uses platform neutral UTF-8 encoding a
2011/12/28 Mohammed Azharudin :
> Thanks Ivan,
>
> I tried your change along with one more change from my end.
>
>
> ///
> # This patch file was generated by NetBeans IDE
Oops.
Its actually this:
# This patch file was generated by NetBeans IDE
# It uses platform neutral UTF-8 encoding and \n newlines.
--- H:\Documents and Settings\emo2\Desktop\emot
2011/12/28 Mohammed Azharudin :
> Oops.
>
> Its actually this:
>
>
>
> # This patch file was generated by NetBeans IDE
> # It uses platform neutral UTF-8 encoding and \n newlines.
>
OK well, should not remove EAPI's...
Updating emotion and not removing EAPI still gives me:
CC emotion_main.lo
emotion_main.c:19:10: error: variable 'EMOTION_WEBCAM_UPDATE' definition is
mark
ed dllimport
emotion_main.c:103:1: warning: 'emotion_object_extension_may_play_fast_get'
alre
ady d
2011/12/28 Mohammed Azharudin :
> OK well, should not remove EAPI's...
>
> Updating emotion and not removing EAPI still gives me:
>
> CC emotion_main.lo
> emotion_main.c:19:10: error: variable 'EMOTION_WEBCAM_UPDATE' definition is
> mark
> ed dllimport
Weird. In Emotion.h the declaration for
No the emotion.h declaration does not have EAPI.
So I added EAPI there and tried. same error.
After adding EAPI to the emotion.h declaration, I removed the EAPI in
emotion_main.c and it works.
Maybe we are not supposed to declare EAPI twice.
but now I am back to:
make[4]: Entering directory
`/
neither eina_module_init or eina_module_shutdown are declared with EAPI
anywhere.
On Wed, Dec 28, 2011 at 9:45 PM, Mohammed Azharudin wrote:
> No the emotion.h declaration does not have EAPI.
>
> So I added EAPI there and tried. same error.
>
> After adding EAPI to the emotion.h declaration,
2011/12/28 Mohammed Azharudin :
> No the emotion.h declaration does not have EAPI.
>
> So I added EAPI there and tried. same error.
>
> After adding EAPI to the emotion.h declaration, I removed the EAPI in
> emotion_main.c and it works.
>
> Maybe we are not supposed to declare EAPI twice.
>
> but n
2011/12/28 Mohammed Azharudin :
> neither eina_module_init or eina_module_shutdown are declared with EAPI
> anywhere.
>
>
And they don't have to, they are macros and they put
the EAPI in there already, the Makefile.am is missing
an @EFL_EMOTION_BUILD@ in the AM_CPPFLAGS.
I fixed that in SVN alread
Check this patch:
Now I don't get the EMOTION_WEBCAM_UPDATE error and I can keep EAPI too.
///
# This patch file was generated by NetBeans IDE
# It uses platform neutra
2011/12/28 Mohammed Azharudin :
> Check this patch:
>
> Now I don't get the EMOTION_WEBCAM_UPDATE error and I can keep EAPI too.
>
> ///
> # This patch file was generated
Am Wed, 28 Dec 2011 11:12:22 +0900 schrieb Daniel Juyung Seo:
Maybe I missed that email. Sorry!
Now I added also this file. It's always dangerous if only one developer
exists and no nightly build. :-(
But this situation will improve with launchpad...
Thanks for pointing out!
Andreas
>
i'll take care of that. don't commit anything about windows please
Vincent
On Wed, Dec 28, 2011 at 5:51 PM, Iván Briano (Sachiel)
wrote:
> 2011/12/28 Mohammed Azharudin :
>> Check this patch:
>>
>> Now I don't get the EMOTION_WEBCAM_UPDATE error and I can keep EAPI too.
>>
>> //
2011/12/28 Vincent Torri :
> i'll take care of that. don't commit anything about windows please
>
Ok.
> Vincent
>
> On Wed, Dec 28, 2011 at 5:51 PM, Iván Briano (Sachiel)
> wrote:
>> 2011/12/28 Mohammed Azharudin :
>>> Check this patch:
>>>
>>> Now I don't get the EMOTION_WEBCAM_UPDATE error an
On Wed, Dec 28, 2011 at 5:10 PM, Enlightenment SVN
wrote:
> Log:
> ethumb: make plugin API fully assynchronous and use it in emotion backend.
>
> NOTE: epdf isn't asynchronous at the moment, so no need to fix its ethumb
> plugin.
you should use eyesight instead of epdf. You'll have all the docu
On Wed, Dec 28, 2011 at 3:13 PM, Enlightenment SVN
wrote:
> Log:
> Don't override standard variables, it looks weird. In turn, fix building with
> automake 1.11.2
>
>
> Author: sachiel
> Date: 2011-12-28 06:13:30 -0800 (Wed, 28 Dec 2011)
> New Revision: 66599
> Trac: http://
2011/12/28 Vincent Torri :
> On Wed, Dec 28, 2011 at 3:13 PM, Enlightenment SVN
> wrote:
>> Log:
>> Don't override standard variables, it looks weird. In turn, fix building
>> with automake 1.11.2
>>
>>
>> Author: sachiel
>> Date: 2011-12-28 06:13:30 -0800 (Wed, 28 Dec 2011)
>> New
Thanks.
I am also looking into this. Seems like a lot of change is required.
Thanks for the pointers. Very helpful.
Regards
Azhar
On Wed, Dec 28, 2011 at 10:21 PM, Iván Briano (Sachiel)
wrote:
> 2011/12/28 Mohammed Azharudin :
> > Check this patch:
> >
> > Now I don't get the EMOTION_WEBCA
On Wed, 28 Dec 2011 19:30:59 +0530 Mohammed Azharudin said:
> Hello All,
>
> I am currently working on porting emotion to Windows. I would like to get
WO... *gasp*... WOW... well then... ummm cool! this
definitely was not expected! :)
> involved and contribute back to t
Hi,
I'm trying to develop a small GUI using edje, and I've run into a few
problems already... it seems that the 'clip_to' keyword screws up some
stuff.
Unless I'm understanding this wrong, the clip_to only means "do not draw
anything that's outside of this area".. but if you do a clip_to on a TEXT
On Thu, Dec 29, 2011 at 4:26 AM, Carsten Haitzler wrote:
> On Wed, 28 Dec 2011 19:30:59 +0530 Mohammed Azharudin said:
>
>> Hello All,
>>
>> I am currently working on porting emotion to Windows. I would like to get
>
> WO... *gasp*... WOW... well then... ummm cool! this
>
On Thu, 29 Dec 2011 00:37:35 -0500 Youness Alaoui
wrote:
> p.s: Anyone knows how to use lua to get a part's object? all I saw in
> the doc is edje.edje() to create a new edje object.. but what if I
> want to write a script to get an existing part (like a text part) and
> modify it in lua?
That s
Hi,
When elm_map doing zooming by using wheel gesture, scroller is resized
if it exceeds certain limit.
But current limit value is 2.0 & 1.0, actually those should be below
2.0 and above 1.0.
The reason is that resizing means exactly 2.0 or 1.0. So if it is
above 1.99x, it can be 2.0 and can be r
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