Re: [E-devel] [Patch] Evas gl shader use binary shader

2011-05-03 Thread The Rasterman
On Fri, 29 Apr 2011 19:38:12 +0900 Jiyoun Park said: in svn with some fixes and changes. thanks! :) > Hi. > > > > I make patch related with evas gl binary shader. > > > > The concept of binary shader is compile shader only once. > > Some people want to use binary shader because of per

Re: [E-devel] [Patch] Evas gl shader use binary shader

2011-05-02 Thread 박지연
That's OK ~~ ^^;; --- Original Message --- Sender : Gustavo Sverzut Barbieri Date : 2011-05-02 21:58 (GMT+09:00) Title : Re: [E-devel] [Patch] Evas gl shader use binary shader On Mon, May 2, 2011 at 9:55 AM, Daniel Juyung Seo wrote: > FYI. > s/he/she Ooops! :-) -- Gust

Re: [E-devel] [Patch] Evas gl shader use binary shader

2011-05-02 Thread Gustavo Sverzut Barbieri
On Mon, May 2, 2011 at 9:55 AM, Daniel Juyung Seo wrote: > FYI. > s/he/she Ooops! :-) -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -

Re: [E-devel] [Patch] Evas gl shader use binary shader

2011-05-02 Thread Daniel Juyung Seo
FYI. s/he/she Daniel Juyung Seo (SeoZ) On Mon, May 2, 2011 at 9:40 PM, Gustavo Sverzut Barbieri < barbi...@profusion.mobi> wrote: > On Mon, May 2, 2011 at 4:25 AM, Carsten Haitzler > wrote: > > On Fri, 29 Apr 2011 15:32:28 -0300 Gustavo Sverzut Barbieri > > said: > > > >> On Fri, Apr 29, 2011

Re: [E-devel] [Patch] Evas gl shader use binary shader

2011-05-02 Thread Gustavo Sverzut Barbieri
On Mon, May 2, 2011 at 4:25 AM, Carsten Haitzler wrote: > On Fri, 29 Apr 2011 15:32:28 -0300 Gustavo Sverzut Barbieri > said: > >> On Fri, Apr 29, 2011 at 7:38 AM, Jiyoun Park wrote: >> > Hi. >> > >> > >> > >> > I make patch related with evas gl binary shader. >> > >> > >> > >> > The concept of

Re: [E-devel] [Patch] Evas gl shader use binary shader

2011-05-02 Thread The Rasterman
On Fri, 29 Apr 2011 15:32:28 -0300 Gustavo Sverzut Barbieri said: > On Fri, Apr 29, 2011 at 7:38 AM, Jiyoun Park wrote: > > Hi. > > > > > > > > I make patch related with evas gl binary shader. > > > > > > > > The concept of binary shader is  compile shader only once. > > > > Some people want to

Re: [E-devel] [Patch] Evas gl shader use binary shader

2011-04-29 Thread Gustavo Sverzut Barbieri
On Fri, Apr 29, 2011 at 7:38 AM, Jiyoun Park wrote: > Hi. > > > > I make patch related with evas gl binary shader. > > > > The concept of binary shader is  compile shader only once. > > Some people want to use binary shader because of performance issue. > > In current evas gl engine, every applica

Re: [E-devel] [Patch] Evas gl shader use binary shader

2011-04-29 Thread Gustavo Sverzut Barbieri
On Fri, Apr 29, 2011 at 3:32 PM, Gustavo Sverzut Barbieri wrote: > On Fri, Apr 29, 2011 at 7:38 AM, Jiyoun Park wrote: >> Hi. >> >> >> >> I make patch related with evas gl binary shader. >> >> >> >> The concept of binary shader is  compile shader only once. >> >> Some people want to use binary sh

[E-devel] [Patch] Evas gl shader use binary shader

2011-04-29 Thread Jiyoun Park
Hi. I make patch related with evas gl binary shader. The concept of binary shader is compile shader only once. Some people want to use binary shader because of performance issue. In current evas gl engine, every application have to compile shader each time. But I modify code , so only