On Sun, 24 Feb 2008 22:41:59 -0300 "Gustavo Sverzut Barbieri"
<[EMAIL PROTECTED]> babbled:
i can't answer with respect to directfb, but the hardware you have is probably
similar to what i've seen before. you get multiple display layers/planes
(multiple framebuffers). one layer is YUV video data -
> 1. An engine that can render to such a native surface buffer (rather
>than using the software argb buffer engine).
> 2. Implement evas image 'native surfaces' for the kinds of buffer
> surfaces you use in (1) above.
I should add that (2) isn't really needed for most uses, it'd
jus
Gustavo wrote:
> Now to Evas part: we have an outdated DirectFB which AFAIK nobody
> is using or willing to maintain and we (more specifically Cedric)
> have SDL almost integrated.
The directfb engine was initially written a long time ago
and was never kept up with as much as oth
On Mon, Feb 25, 2008 at 2:41 AM, Gustavo Sverzut Barbieri
<[EMAIL PROTECTED]> wrote:
> I'll have to work with an Intel consumer electronics soon (CE2110,
> [1]) so I started to investigate its capabilities and found that it
> provides video overlays optimized for media playbacks, so you can
> p
On Sun, Feb 24, 2008 at 10:41:59PM -0300, Gustavo Sverzut Barbieri wrote:
> If you have any knowledge of this topic, please help. I'm still a bit
> confused about this overlay thing, maybe it's very helpful, as if you
> can have a ARGB overlay with my GUI so I port Evas to it, run it as
> ARGB surf
Hi guys,
I'll have to work with an Intel consumer electronics soon (CE2110,
[1]) so I started to investigate its capabilities and found that it
provides video overlays optimized for media playbacks, so you can
provide nice OSD (on screen display) without wasting much CPU, also
this board have some