On Fri, 8 Sep 2006 08:15:38 -0500 [EMAIL PROTECTED] babbled:
> On Fri, Sep 08, 2006 at 09:40:08AM +, [EMAIL PROTECTED] wrote:
> > Now, unfortunately, this discussion came up at a time when
> > people are busy with e17... in particular, the 'owner' of evas is
> > especially so.
> >
> >
On Fri, Sep 08, 2006 at 09:40:08AM +, [EMAIL PROTECTED] wrote:
> Now, unfortunately, this discussion came up at a time when
> people are busy with e17... in particular, the 'owner' of evas is
> especially so.
>
> So basically, either people proceed without him (with a
> 'branch' or
Nathan writes:
> On 9/6/06, Jorge wrote:
> >
> > well i dont totally agree, i mean, i started this discussion
> > with some ideas i would like to have implemented on evas,
> > i guess jose thinks the same. so this thread is to actually
> > THINK and WRITE what are the future goals of evas
On Thursday, 07 September 2006, at 04:57:31 (+),
[EMAIL PROTECTED] wrote:
> just make it clear that when I 'criticize' evas' this or that, and
> whatnot.. it's not to criticize Carsten's work on evas - not by any
> means.
Criticism doesn't have to be negative; "constructive criticism" is
alwa
This is slightly 'off-topic' for this thread, but let me
just make it clear that when I 'criticize' evas' this or that, and
whatnot.. it's not to criticize Carsten's work on evas - not by any
means.
It's remarkable what he was able to do with this.. to design
it, and put it togethe
On 9/6/06, Jorge Luis Zapata Muga <[EMAIL PROTECTED]> wrote:
>
> well i dont totally agree, i mean, i started this discussion with some
> ideas i would like to have implemented on evas, i guess jose thinks
> the same. so this thread is to actually THINK and WRITE what are the
> future goals of evas
On 9/6/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
>Jorge writes:
>
> > > I tell you what, let me look things over a bit during the
> > > weekend, and if you like you and maybe Jorge can do the same...
> > > maybe discuss it with others on the list who have some experience
> > > wi
On 9/6/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> On Wed, Sep 06, 2006 at 03:22:39PM +, [EMAIL PROTECTED] wrote:
> >
> >Brian writes:
> >
> > > > To me the main issue is not really a 'technical' one pre se,
> > > > it's do people really want, and want to help with, such changes?
>
On Wed, Sep 06, 2006 at 03:22:39PM +, [EMAIL PROTECTED] wrote:
>
>Brian writes:
>
> > > To me the main issue is not really a 'technical' one pre se,
> > > it's do people really want, and want to help with, such changes?
> > >
> >
> > Right now, I think the response you're going to get
Brian writes:
> > To me the main issue is not really a 'technical' one pre se,
> > it's do people really want, and want to help with, such changes?
> >
>
> Right now, I think the response you're going to get from most of
> us is: "Wait until e17 is out the door." Evas may have issues, bu
On Wed, Sep 06, 2006 at 07:34:48AM +, [EMAIL PROTECTED] wrote:
>
> It's going to be just about impossible to do this any other
> way than with a separate CVS version to work with.
>
A branch should work, right?
> To me the main issue is not really a 'technical' one pre se,
> it
Jorge writes:
> > I tell you what, let me look things over a bit during the
> > weekend, and if you like you and maybe Jorge can do the same...
> > maybe discuss it with others on the list who have some experience
> > with evas/objects/engines and we can take it up again on Mon
> > o
> indeed, a cvs dir to experiment with evas would be nice, maybe i can
> put it on proto?
or in another branch
Vincent
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with
>...
>
> I thought about getting back to this some time in the future,
> but if you and maybe Jorge ar willing to give this a try, then it may
> be better to go ahead and try and finish it off now -- it would be
> very useful in many other ways as well, especially since much of the
> image
>...
>
> This would be true on PC, but on embedded device you will really like the idea
> of using as much as possible the hardware. Preserving evas ability in this
> area is really something important in my opinion.
indeed, but there's a problem. evas manages internally always ARGB
data, so to ac
Cedric writes:
> > Many engines have some sort of native notion of a 'buffer'
> > that one can get/put data to, which they can composite to a
> > target surface.. eg. xrender has 'pictures', gl has at least
> > 'textures', etc.. and usually this compositing can be done with
> > some
On Friday 01 September 2006 08:02, [EMAIL PROTECTED] wrote:
> Jorge writes:
> >
> >
> ...
> Many engines have some sort of native notion of a 'buffer'
> that one can get/put data to, which they can composite to a target
> surface.. eg. xrender has 'pictures', gl has at least
Jorge writes:
>
>
>
> ok! now i understand what you mean on the first place, i totally
> agree with you.
>
> in the current evas in order to make a new engine you have to
> define all the current engine functions or at least inherit the
> software engine (almost all engines do
On 8/30/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
>Jorge writes:
>
> > >So, the gfx parts of the engines (and some that are not
> > > directly gfx aspects) are really mostly a bunch of functions that
> > > apply to each object type, and some core functions that apply to
> > > a
Jorge writes:
> >So, the gfx parts of the engines (and some that are not
> > directly gfx aspects) are really mostly a bunch of functions that
> > apply to each object type, and some core functions that apply to
> > all object types, and some that apply to display-target aspects.
> > S
On 8/24/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
>Jorge writes:
>
> But to export evas' internal structures, especially the engine
> funcs and such.. is really dangerous at this point in time, unless
> you're willing to freeze evas' capabilities, or just use this as a
> starting poin
Jorge writes:
> 1. reorder the headers:
> every subsystem has its own header, no more one huge header
> (Evas.h, evas_private.h, evas_common.h). as the main idea of this
> is to allow objects, loaders/savers, engines to be able to build
> outside evas, we need a way to export internal API. So
hi ppl,
this are my ideas i actually have implemented in a local version of
evas, i wont do a direct commit for everything i have, instead ill do
small commits to actually allow raster to read the commits and for
better understanding of what im doing. also evas has changed several
things in the pas
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