[E-devel] Evas GL engine shader issue

2011-10-07 Thread Jim Kukunas
Hi Folks, With Evas trunk, I can no longer use the gl_x11 engine on my Intel 945GME. I get the error message reproduced below. Git bisect points to revision 63832. Any revision before that works fine. Anyone else having this issue? I can supply more info if needed. Thanks. ERR<1246>:evas-gl_

Re: [E-devel] Evas GL engine shader issue

2011-10-07 Thread hannes.janet...@gmail.com
On Fri, Oct 7, 2011 at 10:40 PM, Jim Kukunas wrote: > Hi Folks, > > With Evas trunk, I can no longer use the gl_x11 engine on my Intel 945GME. > I get the error message reproduced below. > > Git bisect points to revision 63832. Any revision before that works fine. > > Anyone else having this issue

Re: [E-devel] Evas GL engine shader issue

2011-10-07 Thread The Rasterman
On Fri, 7 Oct 2011 13:40:35 -0700 Jim Kukunas said: evas does have code to get the actual compile error in gl_compile_link_error() - but your mail doesn't paste any of that. it should be right above what you pasted if the glsl compiler is reporting errors in error logs. (it also would have compla

Re: [E-devel] Evas GL engine shader issue

2011-10-07 Thread The Rasterman
On Sat, 8 Oct 2011 04:32:22 +0200 "hannes.janet...@gmail.com" said: > On Fri, Oct 7, 2011 at 10:40 PM, Jim Kukunas > wrote: > > Hi Folks, > > > > With Evas trunk, I can no longer use the gl_x11 engine on my Intel 945GME. > > I get the error message reproduced below. > > > > Git bisect points to

Re: [E-devel] Evas GL engine shader issue

2011-10-07 Thread Mike Blumenkrantz
On Sat, 8 Oct 2011 12:06:42 +0900 Carsten Haitzler (The Rasterman) wrote: > On Sat, 8 Oct 2011 04:32:22 +0200 "hannes.janet...@gmail.com" > said: > > > On Fri, Oct 7, 2011 at 10:40 PM, Jim Kukunas > > wrote: > > > Hi Folks, > > > > > > With Evas trunk, I can no longer use the gl_x11 engine on

Re: [E-devel] Evas GL engine shader issue

2011-10-10 Thread Jim Kukunas
On Sat, Oct 08, 2011 at 11:56:05AM +0900, Carsten Haitzler wrote: > On Fri, 7 Oct 2011 13:40:35 -0700 Jim Kukunas > > said: > > evas does have code to get the actual compile error in gl_compile_link_error() > - but your mail doesn't paste any of that. it should be right above what you > pasted i