Hi,
It may be specific to OS X as that's what I was using yesterday - will get
more info if I can today.
Thanks,
Andy
On Wed, 12 Jul 2017 at 03:48, Jean-Philippe André wrote:
> I couldn't reproduce that with today's git.
> Can you provide me with some test code? Maybe in
I couldn't reproduce that with today's git.
Can you provide me with some test code? Maybe in EDI?
2017-07-12 4:57 GMT+09:00 Andrew Williams :
> Hi,
>
> Thanks for the help - I will test it shortly.
> Unfortunately I have also found that Mouse_Wheel data structures always
>
Hi,
Thanks for the help - I will test it shortly.
Unfortunately I have also found that Mouse_Wheel data structures always
seem to have canvas.x and .y are always 0 :(
I assume this is a different issue as it's broken on git master.
Thanks,
Andy
On Mon, 10 Jul 2017 at 08:04 Jean-Philippe André
Hi Andy,
2017-07-10 11:56 GMT+09:00 Jean-Philippe André :
>
>
>
> 2017-07-09 2:19 GMT+09:00 Andrew Williams :
>
>> Hi,
>>
>> I was trying to use a mouse_move event earlier but found it was missing
>> critical info:
>>
>> event->buttons
>>
2017-07-09 2:19 GMT+09:00 Andrew Williams :
> Hi,
>
> I was trying to use a mouse_move event earlier but found it was missing
> critical info:
>
> event->buttons
> event->prev.canvas.x
> event->prev.canvas.y
>
> Were always 0.
> Am I missing something obvious? I had to code
Hi,
I was trying to use a mouse_move event earlier but found it was missing
critical info:
event->buttons
event->prev.canvas.x
event->prev.canvas.y
Were always 0.
Am I missing something obvious? I had to code up the gesture using
mouse_down/up to capture the missing info instead...
Thanks,