Re: [E-devel] Pros and cons of various EFL ways of writing an embedded game.

2009-10-07 Thread David Seikel
On Mon, 28 Sep 2009 20:08:41 +1000 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Mon, 28 Sep 2009 19:54:47 +1000 David Seikel onef...@gmail.com said: I'll be developing an embedded game, and I want to use EFL for it. Actually, already working on an older game developed

Re: [E-devel] Pros and cons of various EFL ways of writing an embedded game.

2009-10-07 Thread The Rasterman
On Thu, 8 Oct 2009 03:39:16 +1000 David Seikel onef...@gmail.com said: On Mon, 28 Sep 2009 20:08:41 +1000 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Mon, 28 Sep 2009 19:54:47 +1000 David Seikel onef...@gmail.com said: I'll be developing an embedded game, and I

[E-devel] Pros and cons of various EFL ways of writing an embedded game.

2009-09-28 Thread David Seikel
I'll be developing an embedded game, and I want to use EFL for it. Actually, already working on an older game developed by someone else, but this new one I can start from scratch for some aspects. I'd like to see some discussion about the pro and cons of the various choices available to me when

Re: [E-devel] Pros and cons of various EFL ways of writing an embedded game.

2009-09-28 Thread The Rasterman
On Mon, 28 Sep 2009 19:54:47 +1000 David Seikel onef...@gmail.com said: I'll be developing an embedded game, and I want to use EFL for it. Actually, already working on an older game developed by someone else, but this new one I can start from scratch for some aspects. I'd like to see some

Re: [E-devel] Pros and cons of various EFL ways of writing an embedded game.

2009-09-28 Thread Cedric BAIL
Hi, On Mon, Sep 28, 2009 at 11:54 AM, David Seikel onef...@gmail.com wrote: I'll be developing an embedded game, and I want to use EFL for it. Actually, already working on an older game developed by someone else, but this new one I can start from scratch for some aspects.  I'd like to see