Re: [E-devel] Support for force sensitive touch screen

2010-02-08 Thread The Rasterman
On Tue, 9 Feb 2010 10:32:31 +0800 Tom Haste said: > This isnt a shout out for apple or the ipad, but heres what they did > with the capacitive screen on this thing. > > "Furthermore, Apple has helped make the capacitive touchscreen more > accessible to those with dexterity limitations by introdu

Re: [E-devel] Support for force sensitive touch screen

2010-02-08 Thread The Rasterman
On Tue, 9 Feb 2010 12:22:10 +1000 David Seikel said: > OK. I wont bother to mention fat fingers on tiny screens > > Though I wonder how many fat fingers you can get on a multi touch > phone screen and still have enough room to make some useful gestures. > Will probably end up like my last

Re: [E-devel] Support for force sensitive touch screen

2010-02-08 Thread Tom Haste
This isnt a shout out for apple or the ipad, but heres what they did with the capacitive screen on this thing. "Furthermore, Apple has helped make the capacitive touchscreen more accessible to those with dexterity limitations by introducing an electronic stylus. Our research has shown that those w

Re: [E-devel] Support for force sensitive touch screen

2010-02-08 Thread David Seikel
On Sun, 7 Feb 2010 18:17:36 +0900 Carsten Haitzler (The Rasterman) wrote: > On Sun, 7 Feb 2010 18:35:44 +1000 David Seikel > said: > > > On Sun, 7 Feb 2010 14:58:34 +0900 Carsten Haitzler (The Rasterman) > > wrote: > > > > > want. as such pressure is normally senses by radius. your finger > >

Re: [E-devel] Support for force sensitive touch screen

2010-02-07 Thread The Rasterman
On Sun, 7 Feb 2010 18:35:44 +1000 David Seikel said: > On Sun, 7 Feb 2010 14:58:34 +0900 Carsten Haitzler (The Rasterman) > wrote: > > > want. as such pressure is normally senses by radius. your finger is > > soft. the harder you press the larger the radius of your touch (up to > > a point). so

Re: [E-devel] Support for force sensitive touch screen

2010-02-07 Thread Prabu Surendra
Thanks everyone. I am afraid I cannot comment much at this time as I am as good as a noobie :(. I will get back to you guys once I make some progress. Best, Sil On Sun, Feb 7, 2010 at 2:05 PM, David Seikel wrote: > On Sun, 7 Feb 2010 14:58:34 +0900 Carsten Haitzler (The Rasterman) > wrote: > >

Re: [E-devel] Support for force sensitive touch screen

2010-02-07 Thread David Seikel
On Sun, 7 Feb 2010 14:58:34 +0900 Carsten Haitzler (The Rasterman) wrote: > want. as such pressure is normally senses by radius. your finger is > soft. the harder you press the larger the radius of your touch (up to > a point). so i'd suggest using these first unless u literally have > extra need

Re: [E-devel] Support for force sensitive touch screen

2010-02-06 Thread The Rasterman
On Sat, 6 Feb 2010 11:52:53 +0530 Prabu Surendra said: ok :) time to reply. 1. on the evas level - this is all already solved. look at the evas multi events. these are for multi-touch/pointer input. literally you'll get a multi event per "finger" (device #0 is first finger - its ALSO the default

Re: [E-devel] Support for force sensitive touch screen

2010-02-06 Thread Prabu Surendra
On Sat, Feb 6, 2010 at 2:53 PM, David Seikel wrote: > On Sat, 6 Feb 2010 11:52:53 +0530 Prabu Surendra > wrote: > > > I am working with a company that is coming out with a multi-touch > > controller that can also measure the force applied by the fingers. So > > basically, along with x and y valu

Re: [E-devel] Support for force sensitive touch screen

2010-02-06 Thread David Seikel
On Sat, 6 Feb 2010 11:52:53 +0530 Prabu Surendra wrote: > I am working with a company that is coming out with a multi-touch > controller that can also measure the force applied by the fingers. So > basically, along with x and y values, now we have z values. I believe > this will give rise to a un

[E-devel] Support for force sensitive touch screen

2010-02-05 Thread Prabu Surendra
Hello, I am working with a company that is coming out with a multi-touch controller that can also measure the force applied by the fingers. So basically, along with x and y values, now we have z values. I believe this will give rise to a unique way on how a user interact. We have a driver that can