Re: [E-devel] evas software-x11-16 rendering quality

2009-11-13 Thread Vincent Torri
On Fri, 13 Nov 2009, Carsten Haitzler (The Rasterman) wrote: is there a windows opengl emulation lib on top of d3d? as such the gl engine isnt as good as it could be i think - could be better, but its much better than it was before. i don't know if there is such not really sure what to

Re: [E-devel] evas software-x11-16 rendering quality

2009-11-12 Thread Gustavo Sverzut Barbieri
On Thu, Nov 12, 2009 at 2:07 AM, Brian Wang brian.wang.0...@gmail.com wrote: [ snip ] I really want to know screenshots of it. Really, Raster would know the lack of dithering and blockier gradients because he has eagle's eyes, but generally you see minor glitches most people will not notice.

Re: [E-devel] evas software-x11-16 rendering quality

2009-11-12 Thread Brian Wang
[ snip ] Damn, you did fall in the following bugs:   - no smooth scaling for 16bpp: background is very noticeable with that, as well as some icons and even the elementary clock parts. The reason is: before there was no scale cache, thus there was no meaning in keep doing scale of UI parts,

Re: [E-devel] evas software-x11-16 rendering quality

2009-11-12 Thread Gustavo Sverzut Barbieri
On Thu, Nov 12, 2009 at 4:44 PM, Brian Wang brian.wang.0...@gmail.com wrote: [ snip ] Damn, you did fall in the following bugs:   - no smooth scaling for 16bpp: background is very noticeable with that, as well as some icons and even the elementary clock parts. The reason is: before there was

Re: [E-devel] evas software-x11-16 rendering quality

2009-11-12 Thread The Rasterman
On Fri, 13 Nov 2009 10:47:41 +0800 Brian Wang brian.wang.0...@gmail.com said: On Fri, Nov 13, 2009 at 8:59 AM, Carsten Haitzler ras...@rasterman.com wrote: On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang brian.wang.0...@gmail.com said: [ snip ] I really want to know screenshots of it.

Re: [E-devel] evas software-x11-16 rendering quality

2009-11-12 Thread Brian Wang
On Fri, Nov 13, 2009 at 8:59 AM, Carsten Haitzler ras...@rasterman.com wrote: On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang brian.wang.0...@gmail.com said: [ snip ] I really want to know screenshots of it. Really, Raster would know the lack of dithering and blockier gradients because he

Re: [E-devel] evas software-x11-16 rendering quality

2009-11-12 Thread Brian Wang
On Fri, Nov 13, 2009 at 11:14 AM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 13 Nov 2009 10:47:41 +0800 Brian Wang brian.wang.0...@gmail.com said: On Fri, Nov 13, 2009 at 8:59 AM, Carsten Haitzler ras...@rasterman.com wrote: On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang

Re: [E-devel] evas software-x11-16 rendering quality

2009-11-12 Thread The Rasterman
On Fri, 13 Nov 2009 11:27:57 +0800 Brian Wang brian.wang.0...@gmail.com said: On Fri, Nov 13, 2009 at 11:14 AM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 13 Nov 2009 10:47:41 +0800 Brian Wang brian.wang.0...@gmail.com said: On Fri, Nov 13, 2009 at 8:59 AM, Carsten Haitzler

Re: [E-devel] evas software-x11-16 rendering quality

2009-11-12 Thread Vincent Torri
On Fri, 13 Nov 2009, Carsten Haitzler (The Rasterman) wrote: On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang brian.wang.0...@gmail.com said: use the 32bit software engine is my advice. yes. it is slower. but the quality is higher and it is complete. the things you see in these shots are:

Re: [E-devel] evas software-x11-16 rendering quality

2009-11-12 Thread The Rasterman
On Fri, 13 Nov 2009 07:38:33 +0100 (CET) Vincent Torri vto...@univ-evry.fr said: On Fri, 13 Nov 2009, Carsten Haitzler (The Rasterman) wrote: On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang brian.wang.0...@gmail.com said: use the 32bit software engine is my advice. yes. it is slower.

[E-devel] evas software-x11-16 rendering quality

2009-11-11 Thread Brian Wang
Hello all, I'm mainly using elementary as my GUI framework. I found that when ELM_ENGINE is set to x11-16, the icon images seem to be 'broken' and look pretty bad. I googled a bit and it seems that it is a known problem as discussed in openmoko project. There is a 'elementary-theme-sixteen'

Re: [E-devel] evas software-x11-16 rendering quality

2009-11-11 Thread Gustavo Sverzut Barbieri
On Thu, Nov 12, 2009 at 12:57 AM, Brian Wang brian.wang.0...@gmail.com wrote: Hello all, I'm mainly using elementary as my GUI framework. I found that when ELM_ENGINE is set to x11-16, the icon images seem to be 'broken' and look pretty bad. I googled a bit and it seems that it is a known

Re: [E-devel] evas software-x11-16 rendering quality

2009-11-11 Thread Brian Wang
[ snip ] I really want to know screenshots of it. Really, Raster would know the lack of dithering and blockier gradients because he has eagle's eyes, but generally you see minor glitches most people will not notice. The biggest one so far is blending white on white, but I even worked it