On Fri, 13 Nov 2009, Carsten Haitzler (The Rasterman) wrote:
is there a windows opengl emulation lib on top of d3d? as such the gl engine
isnt as good as it could be i think - could be better, but its much better
than
it was before.
i don't know if there is such
not really sure what to
On Thu, Nov 12, 2009 at 2:07 AM, Brian Wang brian.wang.0...@gmail.com wrote:
[ snip ]
I really want to know screenshots of it. Really, Raster would know the
lack of dithering and blockier gradients because he has eagle's
eyes, but generally you see minor glitches most people will not
notice.
[ snip ]
Damn, you did fall in the following bugs:
- no smooth scaling for 16bpp: background is very noticeable with
that, as well as some icons and even the elementary clock parts. The
reason is: before there was no scale cache, thus there was no meaning
in keep doing scale of UI parts,
On Thu, Nov 12, 2009 at 4:44 PM, Brian Wang brian.wang.0...@gmail.com wrote:
[ snip ]
Damn, you did fall in the following bugs:
- no smooth scaling for 16bpp: background is very noticeable with
that, as well as some icons and even the elementary clock parts. The
reason is: before there was
On Fri, 13 Nov 2009 10:47:41 +0800 Brian Wang brian.wang.0...@gmail.com said:
On Fri, Nov 13, 2009 at 8:59 AM, Carsten Haitzler ras...@rasterman.com
wrote:
On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang brian.wang.0...@gmail.com
said:
[ snip ]
I really want to know screenshots of it.
On Fri, Nov 13, 2009 at 8:59 AM, Carsten Haitzler ras...@rasterman.com wrote:
On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang brian.wang.0...@gmail.com
said:
[ snip ]
I really want to know screenshots of it. Really, Raster would know the
lack of dithering and blockier gradients because he
On Fri, Nov 13, 2009 at 11:14 AM, Carsten Haitzler ras...@rasterman.com wrote:
On Fri, 13 Nov 2009 10:47:41 +0800 Brian Wang brian.wang.0...@gmail.com
said:
On Fri, Nov 13, 2009 at 8:59 AM, Carsten Haitzler ras...@rasterman.com
wrote:
On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang
On Fri, 13 Nov 2009 11:27:57 +0800 Brian Wang brian.wang.0...@gmail.com said:
On Fri, Nov 13, 2009 at 11:14 AM, Carsten Haitzler ras...@rasterman.com
wrote:
On Fri, 13 Nov 2009 10:47:41 +0800 Brian Wang brian.wang.0...@gmail.com
said:
On Fri, Nov 13, 2009 at 8:59 AM, Carsten Haitzler
On Fri, 13 Nov 2009, Carsten Haitzler (The Rasterman) wrote:
On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang brian.wang.0...@gmail.com
said:
use the 32bit software engine is my advice. yes. it is slower. but the
quality is higher and it is complete. the things you see in these shots are:
On Fri, 13 Nov 2009 07:38:33 +0100 (CET) Vincent Torri vto...@univ-evry.fr
said:
On Fri, 13 Nov 2009, Carsten Haitzler (The Rasterman) wrote:
On Thu, 12 Nov 2009 12:07:17 +0800 Brian Wang brian.wang.0...@gmail.com
said:
use the 32bit software engine is my advice. yes. it is slower.
Hello all,
I'm mainly using elementary as my GUI framework.
I found that when ELM_ENGINE is set to x11-16, the icon images seem to
be 'broken' and look pretty bad.
I googled a bit and it seems that it is a known problem as discussed
in openmoko project.
There is a 'elementary-theme-sixteen'
On Thu, Nov 12, 2009 at 12:57 AM, Brian Wang brian.wang.0...@gmail.com wrote:
Hello all,
I'm mainly using elementary as my GUI framework.
I found that when ELM_ENGINE is set to x11-16, the icon images seem to
be 'broken' and look pretty bad.
I googled a bit and it seems that it is a known
[ snip ]
I really want to know screenshots of it. Really, Raster would know the
lack of dithering and blockier gradients because he has eagle's
eyes, but generally you see minor glitches most people will not
notice. The biggest one so far is blending white on white, but I even
worked it
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