On 2/2/06, Curtis Napier <[EMAIL PROTECTED]> wrote:
They probably are sick and tired of it. I would be if I was them. Butthat doesn't matter. The FOSS way is for *someone* to inform them ofE17's needs. If they choose to work on that or not is up to them but if
no one ever tells them E17's needs the
Jesse Luehrs wrote:
On Wed, 01 Feb 2006 15:35:39 -0500
Curtis Napier <[EMAIL PROTECTED]> wrote:
I disagree, how are the devs at Xorg supposed to know that this is an
issue if no one tells them? I know this particular issue is very well
known in the Xorg community but nevertheless, someone shou
Sorry. The mentioned problem with xcompmgr was produced only by it, not
by e.
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Am Mittwoch, den 01.02.2006, 09:08 +0900 schrieb Carsten Haitzler:
> On Tue, 31 Jan 2006 23:09:45 + mista <[EMAIL PROTECTED]> babbled:
>
> > Am Dienstag, den 31.01.2006, 10:27 +0900 schrieb Carsten Haitzler:
> >
> you need to implmenent text, gradient, line and polygon re3dnering still. the
On Wed, 1 Feb 2006 09:01:52 +0900 Carsten Haitzler (The Rasterman)
<[EMAIL PROTECTED]> babbled:
> On Tue, 31 Jan 2006 15:14:36 +0100 Florent Thiery <[EMAIL PROTECTED]>
> babbled:
>
> > I really am sorry about this, i didn't read realize that the discussion
> > had beed closed already... Just a s
On Tue, 31 Jan 2006 23:09:45 + mista <[EMAIL PROTECTED]> babbled:
> Am Dienstag, den 31.01.2006, 10:27 +0900 schrieb Carsten Haitzler:
>
> >
> > now as i was saying - forget it. i am sick to death of having this
> > discussion every few weeks - repeatedly. either setup up - learn to code
> >
On Tue, 31 Jan 2006 15:14:36 +0100 Florent Thiery <[EMAIL PROTECTED]>
babbled:
> I really am sorry about this, i didn't read realize that the discussion
> had beed closed already... Just a simple question though, how is the
> rendering mode of Mac OSX? Hardware or software? Will the Aero engine
Am Dienstag, den 31.01.2006, 10:27 +0900 schrieb Carsten Haitzler:
>
> now as i was saying - forget it. i am sick to death of having this discussion
> every few weeks - repeatedly. either setup up - learn to code and fix the
> engine yourself and address these issues in the gl engine AND in all t
On Tue, 31 Jan 2006 18:31:18 +0200
<[EMAIL PROTECTED]> wrote:
> that's a very bad advice. don't bug the xorg devs, unless its
> important. they have enough trouble reviving x as it is.
I wasn't entirely serious(: My point was just that they would actually
be able to do something about it, unlike
On Tue, 2006-01-31 at 09:48 -0600, Jesse Luehrs wrote:
> On Tue, 31 Jan 2006 15:14:36 +0100
> Florent Thiery <[EMAIL PROTECTED]> wrote:
>
> > I really am sorry about this, i didn't read realize that the
> > discussion had beed closed already... Just a simple question though,
> > how is the renderi
On Tue, 31 Jan 2006 15:14:36 +0100
Florent Thiery <[EMAIL PROTECTED]> wrote:
> I really am sorry about this, i didn't read realize that the
> discussion had beed closed already... Just a simple question though,
> how is the rendering mode of Mac OSX? Hardware or software? Will the
> Aero engine of
I really am sorry about this, i didn't read realize that the discussion
had beed closed already... Just a simple question though, how is the
rendering mode of Mac OSX? Hardware or software? Will the Aero engine of
Vista be the first totally-hardware-driven graphical engine?
Carsten Haitzler (T
On Tue, 31 Jan 2006 12:45:43 +0900 Carsten Haitzler (The Rasterman)
<[EMAIL PROTECTED]> wrote:
> On Tue, 31 Jan 2006 11:47:04 +1000 David Seikel <[EMAIL PROTECTED]>
> babbled:
>
> > OpenGL? Just say NO!
> >
> > Think I'll have a good look at the FAO and see if it is adequate.
>
> you assume pe
On Tue, 31 Jan 2006 11:47:04 +1000 David Seikel <[EMAIL PROTECTED]> babbled:
> OpenGL? Just say NO!
>
> Think I'll have a good look at the FAO and see if it is adequate.
you assume people read faq's :)
and i perused the e17 faq - nothing there about opengl and e17 :)
--
- Codito
OpenGL? Just say NO!
Think I'll have a good look at the FAO and see if it is adequate.
pgppDoy2ffXyH.pgp
Description: PGP signature
On Mon, 30 Jan 2006 19:37:40 +0100 Florent Thiery <[EMAIL PROTECTED]>
babbled:
> Yup :) How far is the implementation of Hardware/Software OpenGL
> rendering? Of course the most interesting part of it would be the
> hardware opengl. I must say that DR17 is a performance-eater, except if
> you c
Geoffrey a écrit :
Carsten Haitzler (The Rasterman) wrote:
On Mon, 30 Jan 2006 23:41:48 +1100 Daniel Kasak <[EMAIL PROTECTED]>
babbled:
Скворцов Никита wrote:
Good day!
I was wondering, if anybody is using E17 with OpenGL rendering engine
as default? Is it stable in any wa
Carsten Haitzler (The Rasterman) wrote:
> On Mon, 30 Jan 2006 23:41:48 +1100 Daniel Kasak <[EMAIL PROTECTED]>
> babbled:
>
>
>>Скворцов Никита wrote:
>>
>>
>>>Good day!
>>>
>>>I was wondering, if anybody is using E17 with OpenGL rendering engine
>>>as default? Is it stable in any way? At least wo
On Mon, 30 Jan 2006 23:41:48 +1100 Daniel Kasak <[EMAIL PROTECTED]>
babbled:
> Скворцов Никита wrote:
>
> > Good day!
> >
> > I was wondering, if anybody is using E17 with OpenGL rendering engine
> >as default? Is it stable in any way? At least workable? =)
> >
> >
> It's not ready yet.
> Rest
Скворцов Никита wrote:
Good day!
I was wondering, if anybody is using E17 with OpenGL rendering engine
as default? Is it stable in any way? At least workable? =)
It's not ready yet.
Rest assured there will be plenty of discussion on the topic when it is
ready :)
Dan
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