Re: [Factor-talk] My first OpenGL program in Factor, need some help

2009-04-05 Thread Joe Groff
> I think I understand what you're saying, but in my pyramids.factor > I've > copied a whole lot of code from your spheres, incl. the use of the > demo-gadget. However, I must have missed something that's needed for > the > arrow keys to work. If you haven't allready looked at my code, I'd >

Re: [Factor-talk] My first OpenGL program in Factor, need some help

2009-04-05 Thread Jon Kleiser
- Make use of the arrow key events for rotation of the scene (pitch and yaw) >>> >>> You need to call define-gestures with an alist mapping keyboard >>> gestures to quotations with effect ( gadget -- ). Grep around for >>> define-gestures, you'll find plenty of examples. >>> >>> Slava >>

Re: [Factor-talk] My first OpenGL program in Factor, need some help

2009-04-05 Thread Jean-François Bigot
Hi I'am not sure my code is up to date but you can give a look at extra/ 4DNav. The word "add-keyboard-delegate" links keys to actions. Jeff Le 5 avr. 09 à 20:12, Joe Groff a écrit : > > On Apr 5, 2009, at 3:31 AM, Jon Kleiser wrote: > >> Hi, >> >> Thanks for your reply! >> - Make use of

Re: [Factor-talk] My first OpenGL program in Factor, need some help

2009-04-05 Thread Joe Groff
On Apr 5, 2009, at 3:31 AM, Jon Kleiser wrote: > Hi, > > Thanks for your reply! > >>> - Make use of the arrow key events for rotation of the scene >>> (pitch and >>> yaw) >> >> You need to call define-gestures with an alist mapping keyboard >> gestures to quotations with effect ( gadget -- ). Gr

Re: [Factor-talk] My first OpenGL program in Factor, need some help

2009-04-05 Thread Jon Kleiser
Hi, Thanks for your reply! >> - Make use of the arrow key events for rotation of the scene (pitch and >> yaw) > > You need to call define-gestures with an alist mapping keyboard > gestures to quotations with effect ( gadget -- ). Grep around for > define-gestures, you'll find plenty of examples.

Re: [Factor-talk] My first OpenGL program in Factor, need some help

2009-04-04 Thread Slava Pestov
On Sat, Apr 4, 2009 at 3:14 PM, Jon Kleiser wrote: > Hi, > > My first OpenGL program is a (not yet complete) port of a small > "animation" that I've done earlier in other languages. Cool. > - Get regular timed events (e.g. 20/sec.) so I can calculate new values > for the animation Take a look a

[Factor-talk] My first OpenGL program in Factor, need some help

2009-04-04 Thread Jon Kleiser
Hi, My first OpenGL program is a (not yet complete) port of a small "animation" that I've done earlier in other languages. To get up and running quick, I've stolen a whole lot from the spheres.factor demo, incl. some code that I probably don't need. (There's more than just a few things in the sphe