Re: [FFmpeg-devel] How to make the link.exe as MSVC's link

2014-12-16 Thread Jesse Jiang
how to operator the string in configure. Thanks for anyone can help. > Date: Tue, 16 Dec 2014 09:57:56 +0100 > From: j...@videolan.org > To: ffmpeg-devel@ffmpeg.org > Subject: Re: [FFmpeg-devel] How to make the link.exe as MSVC's link > > On 16 Dec, Jesse Jiang wrote : >

Re: [FFmpeg-devel] How to make the link.exe as MSVC's link

2014-12-15 Thread Jesse Jiang
I know, but I want make it more easly. It will confusuon the beginer. Sent from Surface From: Derek Buitenhuis Sent: ‎Tuesday‎, ‎December‎ ‎16‎, ‎2014 ‎12‎:‎06‎ ‎PM To: FFmpeg development discussions and patches On 12/16/2014 12:39 AM, Jesse Jiang wrote: > Hi All, > > &g

[FFmpeg-devel] How to make the link.exe as MSVC's link

2014-12-15 Thread Jesse Jiang
Hi All, I want to make MSVC build ffmpeg more easily. There is a problem, if we launch msys.bat which in mingw enviroment, the link.exe in msys will conflict with link.exe in MSVC. So I try to change the configure like this msvc) # Check whether the current MSVC version needs th

[FFmpeg-devel] FFmpeg in Microsoft Media Foudation

2014-12-05 Thread Jesse Jiang
Hi All, Is there any open-source project which using ffmpeg in MFT(Microsoft Media Foundation). I know there is Lav project for DShow. So is there any plant to move to MFT. I want to create an open-source project like this, but I have less experience on this. I hope some experts can invo

Re: [FFmpeg-devel] WinRT API support patch

2014-11-20 Thread Jesse Jiang
> To: ffmpeg-devel@ffmpeg.org > Subject: Re: [FFmpeg-devel] WinRT API support patch > > On Fri, Nov 21, 2014 at 01:43:29AM +, Jesse Jiang wrote: > > Do you mean that we can use rand() instead of CryptGenRandom in ffmpeg? > > rand() is completely wrong > its no

Re: [FFmpeg-devel] WinRT API support patch

2014-11-20 Thread Jesse Jiang
, Jesse Jiang wrote: > Do you mean that we can use rand() instead of CryptGenRandom in ffmpeg? rand() is completely wrong its not even doing the correct operation rand() is pseudo random the code requires a strong (and non pseudo) random value [...] -- Michael GnuPG fingerpr

Re: [FFmpeg-devel] WinRT API support patch

2014-11-20 Thread Jesse Jiang
ly defined headers to solve the rand issue and > the configure part. > > Le 20/11/2014 11:34, Jesse Jiang a écrit : > > Hi JB, > > Based on my understanding, mingw-w64 need gcc, so in this way, we need to > > linked gcc library into our App. I don't want a big lib

Re: [FFmpeg-devel] WinRT API support patch

2014-11-20 Thread Jesse Jiang
an.org > To: ffmpeg-devel@ffmpeg.org > Subject: Re: [FFmpeg-devel] WinRT API support patch > > On 20 Nov, Jesse Jiang wrote : > > Add WinRT API supports > > This patch is wrong on almost every level. > > rand() is wrong. >

Re: [FFmpeg-devel] WinRT API support patch

2014-11-20 Thread Jesse Jiang
.de > Date: Thu, 20 Nov 2014 09:18:30 +0100 > To: ffmpeg-devel@ffmpeg.org > Subject: Re: [FFmpeg-devel] WinRT API support patch > > On 20 November 2014 08:34:54 CET, Jesse Jiang > wrote: > >Add WinRT API supports > > At least 2 fairly major is

[FFmpeg-devel] Fix restrict bug

2014-11-19 Thread Jesse Jiang
*restrict has been replaced by av_restrict. I meet this bug when I compiler for ARM in VS. There should be some other places need to be replaced. Best regards,Jesse 0002-restrict-bug-should-be-replaced-by-av_restrict.patch Description: Binary data _

[FFmpeg-devel] WinRT API support patch

2014-11-19 Thread Jesse Jiang
Add WinRT API supports 0001-Add-WindowsRT-support.patch Description: Binary data ___ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel

[FFmpeg-devel] Add WinRT API convert

2014-11-19 Thread Jesse Jiang
Hi All, With your help, I can build ffmpeg successfully on WinRT ARM, and I create a path to make ffmpeg support WinRT-API. I have redirect some unsupported apis to WinRT supported apis. I hope you can merge to master. Also, there is a bug in float_dsp_init_vfp.c, about av_restrict -void ff_but

Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Jesse Jiang
Thanks Micheal Date: Tue, 18 Nov 2014 04:56:56 +0100 From: michae...@gmx.at To: ffmpeg-devel@ffmpeg.org Subject: Re: [FFmpeg-devel] Move ffmpeg to WinRT On Tue, Nov 18, 2014 at 03:07:34AM +, Jesse Jiang wrote: > Hi JB, > Haven't seen you for a long time. I have sent you email bef

Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Jesse Jiang
t, is it open-source? Best regards,Jesse > Date: Mon, 17 Nov 2014 12:32:55 +0100 > From: j...@videolan.org > To: ffmpeg-devel@ffmpeg.org > Subject: Re: [FFmpeg-devel] Move ffmpeg to WinRT > > On 17 Nov, Jesse Jiang wrote : > > I want to move ffmpeg to WinRT platform, l

Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Jesse Jiang
Date: Mon, 17 Nov 2014 22:11:37 +1100 > From: protogo...@gmail.com > To: ffmpeg-devel@ffmpeg.org > Subject: Re: [FFmpeg-devel] Move ffmpeg to WinRT > > On 17 November 2014 21:02, Jesse Jiang wrote: > > > Hi All, > > I want to move ffmpeg to WinRT platform, like Wind

Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Jesse Jiang
te of time dude > :/ > > On Mon, Nov 17, 2014 at 5:02 AM, Jesse Jiang > wrote: > > > Hi All, > > I want to move ffmpeg to WinRT platform, like Windows Store and Windows > > Phone. As the GCC cannot compiler to ARM-COFF, so I convert the GNU-style > > assem

[FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Jesse Jiang
Hi All, I want to move ffmpeg to WinRT platform, like Windows Store and Windows Phone. As the GCC cannot compiler to ARM-COFF, so I convert the GNU-style assembly codes to ARM-style codes. Also the codes are open-sourced, here https://github.com/qyljcy/FFmpeg Now this project can be compiled, bu