how to operator the string in configure.
Thanks for anyone can help.
> Date: Tue, 16 Dec 2014 09:57:56 +0100
> From: j...@videolan.org
> To: ffmpeg-devel@ffmpeg.org
> Subject: Re: [FFmpeg-devel] How to make the link.exe as MSVC's link
>
> On 16 Dec, Jesse Jiang wrote :
>
I know, but I want make it more easly. It will confusuon the beginer.
Sent from Surface
From: Derek Buitenhuis
Sent: Tuesday, December 16, 2014 12:06 PM
To: FFmpeg development discussions and patches
On 12/16/2014 12:39 AM, Jesse Jiang wrote:
> Hi All,
>
>
&g
Hi All,
I want to make MSVC build ffmpeg more easily. There is a problem, if we launch
msys.bat which in mingw enviroment, the link.exe in msys will conflict with
link.exe in MSVC.
So I try to change the configure like this
msvc)
# Check whether the current MSVC version needs th
Hi All,
Is there any open-source project which using ffmpeg in MFT(Microsoft Media
Foundation). I know there is Lav project for DShow. So is there any plant to
move to MFT.
I want to create an open-source project like this, but I have less experience
on this. I hope some experts can invo
> To: ffmpeg-devel@ffmpeg.org
> Subject: Re: [FFmpeg-devel] WinRT API support patch
>
> On Fri, Nov 21, 2014 at 01:43:29AM +, Jesse Jiang wrote:
> > Do you mean that we can use rand() instead of CryptGenRandom in ffmpeg?
>
> rand() is completely wrong
> its no
, Jesse Jiang wrote:
> Do you mean that we can use rand() instead of CryptGenRandom in ffmpeg?
rand() is completely wrong
its not even doing the correct operation
rand() is pseudo random
the code requires a strong (and non pseudo) random value
[...]
--
Michael GnuPG fingerpr
ly defined headers to solve the rand issue and
> the configure part.
>
> Le 20/11/2014 11:34, Jesse Jiang a écrit :
> > Hi JB,
> > Based on my understanding, mingw-w64 need gcc, so in this way, we need to
> > linked gcc library into our App. I don't want a big lib
an.org
> To: ffmpeg-devel@ffmpeg.org
> Subject: Re: [FFmpeg-devel] WinRT API support patch
>
> On 20 Nov, Jesse Jiang wrote :
> > Add WinRT API supports
>
> This patch is wrong on almost every level.
>
> rand() is wrong.
>
.de
> Date: Thu, 20 Nov 2014 09:18:30 +0100
> To: ffmpeg-devel@ffmpeg.org
> Subject: Re: [FFmpeg-devel] WinRT API support patch
>
> On 20 November 2014 08:34:54 CET, Jesse Jiang
> wrote:
> >Add WinRT API supports
>
> At least 2 fairly major is
*restrict has been replaced by av_restrict. I meet this bug when I compiler for
ARM in VS. There should be some other places need to be replaced.
Best regards,Jesse
0002-restrict-bug-should-be-replaced-by-av_restrict.patch
Description: Binary data
_
Add WinRT API supports
0001-Add-WindowsRT-support.patch
Description: Binary data
___
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Hi All,
With your help, I can build ffmpeg successfully on WinRT ARM, and I create a
path to make ffmpeg support WinRT-API.
I have redirect some unsupported apis to WinRT supported apis. I hope you can
merge to master.
Also, there is a bug in float_dsp_init_vfp.c, about av_restrict
-void ff_but
Thanks Micheal
Date: Tue, 18 Nov 2014 04:56:56 +0100
From: michae...@gmx.at
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] Move ffmpeg to WinRT
On Tue, Nov 18, 2014 at 03:07:34AM +, Jesse Jiang wrote:
> Hi JB,
> Haven't seen you for a long time. I have sent you email bef
t, is it open-source?
Best regards,Jesse
> Date: Mon, 17 Nov 2014 12:32:55 +0100
> From: j...@videolan.org
> To: ffmpeg-devel@ffmpeg.org
> Subject: Re: [FFmpeg-devel] Move ffmpeg to WinRT
>
> On 17 Nov, Jesse Jiang wrote :
> > I want to move ffmpeg to WinRT platform, l
Date: Mon, 17 Nov 2014 22:11:37 +1100
> From: protogo...@gmail.com
> To: ffmpeg-devel@ffmpeg.org
> Subject: Re: [FFmpeg-devel] Move ffmpeg to WinRT
>
> On 17 November 2014 21:02, Jesse Jiang wrote:
>
> > Hi All,
> > I want to move ffmpeg to WinRT platform, like Wind
te of time dude
> :/
>
> On Mon, Nov 17, 2014 at 5:02 AM, Jesse Jiang
> wrote:
>
> > Hi All,
> > I want to move ffmpeg to WinRT platform, like Windows Store and Windows
> > Phone. As the GCC cannot compiler to ARM-COFF, so I convert the GNU-style
> > assem
Hi All,
I want to move ffmpeg to WinRT platform, like Windows Store and Windows Phone.
As the GCC cannot compiler to ARM-COFF, so I convert the GNU-style assembly
codes to ARM-style codes. Also the codes are open-sourced, here
https://github.com/qyljcy/FFmpeg
Now this project can be compiled, bu
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