On Tue, 21 Apr 2020 at 11:26, Steve Lhomme wrote:
> On 2020-04-15 15:07, artem.ga...@gmail.com wrote:
> > From: Artem Galin
> >
> > Makes selection of d3d11va device type by default and over DirectX 9,
> > which is still supported but requires explicit selection.
> > This enables usage of non-po
On 2020-04-15 15:07, artem.ga...@gmail.com wrote:
From: Artem Galin
Makes selection of d3d11va device type by default and over DirectX 9,
which is still supported but requires explicit selection.
This enables usage of non-powered/headless GPU, better HDR support.
Pool of resources is allocated
From: Artem Galin
Makes selection of d3d11va device type by default and over DirectX 9,
which is still supported but requires explicit selection.
This enables usage of non-powered/headless GPU, better HDR support.
Pool of resources is allocated as one texture with array of slices.
Added d3d11va