Re: [FFmpeg-devel] [PATCH v2 4/4] libavutil/qsv: enabling d3d11va support

2020-04-22 Thread Artem Galin
On Tue, 21 Apr 2020 at 11:26, Steve Lhomme wrote: > On 2020-04-15 15:07, artem.ga...@gmail.com wrote: > > From: Artem Galin > > > > Makes selection of d3d11va device type by default and over DirectX 9, > > which is still supported but requires explicit selection. > > This enables usage of non-po

Re: [FFmpeg-devel] [PATCH v2 4/4] libavutil/qsv: enabling d3d11va support

2020-04-21 Thread Steve Lhomme
On 2020-04-15 15:07, artem.ga...@gmail.com wrote: From: Artem Galin Makes selection of d3d11va device type by default and over DirectX 9, which is still supported but requires explicit selection. This enables usage of non-powered/headless GPU, better HDR support. Pool of resources is allocated

[FFmpeg-devel] [PATCH v2 4/4] libavutil/qsv: enabling d3d11va support

2020-04-15 Thread artem . galin
From: Artem Galin Makes selection of d3d11va device type by default and over DirectX 9, which is still supported but requires explicit selection. This enables usage of non-powered/headless GPU, better HDR support. Pool of resources is allocated as one texture with array of slices. Added d3d11va