On Friday, December 13, 2002, at 05:57 PM, Ben Hines wrote:
On Friday, December 13, 2002, at 01:05 PM, S Woodside wrote:
Yeah :-)
g++ did the trick. I relinked /usr/bin/gcc to g++3 and rebuild sablot
and sabcmd finally works! (I'm sure there's a better way to do >> that..)
Um, what? Don'
On Friday, December 13, 2002, at 01:05 PM, S Woodside wrote:
Yeah :-)
g++ did the trick. I relinked /usr/bin/gcc to g++3 and rebuild sablot
and sabcmd finally works! (I'm sure there's a better way to do that..)
Um, what? Don't mess with those links by hand. You need to compile
with "c++"
Yeah :-)
g++ did the trick. I relinked /usr/bin/gcc to g++3 and rebuild sablot
and sabcmd finally works! (I'm sure there's a better way to do that..)
simon
On Thursday, December 12, 2002, at 09:44 PM, Alexander Strange wrote:
Compile with 'g++' instead of 'gcc', or add -lstdc++ .
On Thursday
Compile with 'g++' instead of 'gcc', or add -lstdc++ .
On Thursday, December 12, 2002, at 09:43 PM, S Woodside wrote:
hi there,
I hope this list is an OK place to post this request. I'm trying to
port sablotron to OS X 10.2. As far as I can tell, it's not been
discussed here before. I've got
hi there,
I hope this list is an OK place to post this request. I'm trying to
port sablotron to OS X 10.2. As far as I can tell, it's not been
discussed here before. I've got a page up at
http://simonwoodside.com/dev/axkit.html#sablot
that goes over what I've done so far but I'm stuck on an un