Couldn't quite figure out your code Mike so have just rewritten the copy
function based on what you said:
public function copy(state:Connect4State):Void {
board = new Array();
for (var i:Number = 0; i state.board.length; i++) {
board[i] =
There's also VH Screen Capture Driver from Vladimir Hmelyoff's Software
Lab. It's a directshow filter that is compatible with any capture
software (such as VirtualDub, iuVCR, AMCap, VideoGhost...), and it's
free for private use!
Main features:
* multimonitor support
* great
Hello :)
if you wait the end of this year you can use HTML in a SWF with apollo :
http://labs.adobe.com/wiki/index.php/Apollo
More information in this videos :
http://video.google.com/videoplay?docid=1551903488172905143
http://www.mediabox.fr/adobe_max_2006_01.html ( cuePoint about apollo at
Sorry I can't wait that long. This is an emergency situation for me.
I don't have time to code a parser by myself.
If anybody can share your experience with me, that will be great!!!
Thanks in advance
Regards,
Vipin
On 11/4/06, eka [EMAIL PROTECTED] wrote:
Hello :)
if you wait the end of
You might want to check out Deng:
http://osflash.org/deng/
__
Joseph Balderson, Flash Platform Developer
http://www.joeflash.ca | 416-768-0987
Writing partner, Community MX | http://www.communitymx.com
Consultant, New Toronto Group |
Hi there
I am making a rugby game in Flash 8 and am trying to get to grips with AS2
and OOP structuring of the code.
The game will include a wind element i.e a wind speed and a wind direction
(angle)
I have the following elements in the game that will be affected by the wind
properties:
Hey,
Most of what you've written here sounds good. You definitely have the
ideas right. A couple of the questions you're asking that can only really
be answered in context of your game further down the line. One of the best
things about OOP dev is that you can always keep tweaking the
Or would it be better to have the balloon object to have its own wind speed
and wind direction property which is updated only when the weather manager
makes a change to the wind speed and direction?
This is the way to go. The weather manager should dispatch an event each time
it changes.
Thanks James and Muzak
You have been most helpful. I have now found a nice chapter on Observer
patterns in an AS2 book.
Cheers
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: 04 November 2006 16:25
To: Flashcoders mailing list
Subject:
Yeah, I made a little game myself and use the classes FoodPiece, Snake,
and GameWorld and SnakeGame. Meaning that SnakeGame handles all the
stuff such as start/stop game, score counting. The GameWorld is
responsible for all the drawing, and calling the update method of the
Snake instance,
Hi
I'm new to the world of Flash frameworks.
As I see it the primary advantage for adopting a framework is in a shrared
group setting, all developers working on a project can speak the same language.
Are there other advantages?
Which one is 'best'?
Right now I'm getting up to speed with
Wich is the one he is using right now ... ;)
Joseph Balderson wrote:
You might want to check out Deng:
http://osflash.org/deng/
__
Joseph Balderson, Flash Platform Developer
http://www.joeflash.ca | 416-768-0987
Writing partner,
Is it possible to load in an external swf using loadMovie into a main
movie, and then creating new movies on the fly using attachMovie with
ids of the loaded movie?
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the
I got one, which is Deng. But it takes a lot of time to render my content.
I'm working on a AS3 version of DENG which should be 'a little' faster.
However unfortunately it's gonna take a while yet to finish as i can
only work on it in my free time.
If more people are interested in an AS3
in Flash 9 with actionscript 3, yes. but with flash 8 I doubt that, anybody
?
On 11/4/06, grimmwerks [EMAIL PROTECTED] wrote:
Is it possible to load in an external swf using loadMovie into a main
movie, and then creating new movies on the fly using attachMovie with
ids of the loaded movie?
Hey Danny,
I'm having problems with this as well. It should be so simple but I
have not yet found a solution.
If you're on a PC (as I am) this link has some helpful info and a
proposed solution for this exact problem but:
http://www.quasimondo.com/archives/000211.php
Unfortuantly the solution
Not so much with loadMovie, I don't think.
However if you use swfmill to inject the swf at compile time you can
then use attachMovie on it and any subsequent clips within it.
The above assumes you're using eclipse with MTASC and swfmill :-|
If you're not head on over to osflash.org.
Jolyon
Flash/CSS/Photoshop/et al accept negative values for leading and kerning.
0 is your baseline negative pulls tighter positive pushes looser.
On 11/3/06, Ray Chuan [EMAIL PROTECTED] wrote:
Hi,
are you sure negative leadings are allowed? I've tried and don't see
any difference.
I'm guessing
You could not treat the entire loaded SWF as a library asset to be
instantiated via attachMovie, but you could do one of two things:
1. You could use duplicateMovieClip. This has the virtue of cloning the
entire root timeline of the loaded swf, but you are limited in your
instantiating
You could not treat the entire loaded SWF as a library asset to be
instantiated via attachMovie, but you could do one of two things:
1. You could use duplicateMovieClip. This has the virtue of cloning the
entire root timeline of the loaded swf, but you are limited in your
instantiating
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