Well for a start, you're going to be creating loads of geometry. Are
you rendering your drawings to bitmaps at all? Sounds like a
performance issue to me. Drawing vector lines takes CPU - this is just
a fact of life.
What I'd recommend is something along these lines:
User presses mouse
User
sounds like a scope issue where you have multiple netstream objects
On Thu, Jul 3, 2008 at 9:54 PM, Barry Hannah [EMAIL PROTECTED] wrote:
I'm trying to fix a bug in a video player.
Selecting a new video to play from a playlist, plays correctly but the
first clip's audio doesn't die.
I'm
You have to pause() before you close().
Jason Van Cleave wrote:
sounds like a scope issue where you have multiple netstream objects
On Thu, Jul 3, 2008 at 9:54 PM, Barry Hannah [EMAIL PROTECTED] wrote:
I'm trying to fix a bug in a video player.
Selecting a new video to play from a
Appreciate the responses.
Pause doesn't work.
There is only one netstream object instance so no scoping issue. It's a bona
fide bug, I just want to know if anyone has a workaround/hack to beat it.
From: [EMAIL PROTECTED] on behalf of Steven Sacks
Sent: Sun
Hi List,
is there a way to determine in AS3 (or more precisely in preloader
swf) if main swf is already in the browser cache?
Pavel
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- Original Message -
From: Pavel Krusek [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Saturday, July 05, 2008 9:51 PM
Subject: [Flashcoders] preloader problem - browser cache
Hi List,
is there a way to determine in AS3 (or more precisely in preloader
Hello,
mmmh not really sure there is no way... You can use the
loaderInfo.bytesLoaded and bytesTotal to estimate that. For example, on
the first frame you can simply do :
if (loaderInfo.bytesTotal == loaderInfo.bytesLoaded)
{
//the swf is in the cache
}
Logically, if the swf is in the cache,
The only bug with NetStream that I know of is if you're spamming it with
new streams too quickly. The solution is to throttle the requests.
A safe time to wait between changing the streams is 250ms.
It's really simple to write a queueing system that does this. You just
overwrite the same
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