The only bug with NetStream that I know of is if you're spamming it with
new streams too quickly. The solution is to throttle the requests.
A safe time to wait between changing the streams is 250ms.
It's really simple to write a queueing system that does this. You just
overwrite the same var
Hello,
mmmh not really sure there is no way... You can use the
loaderInfo.bytesLoaded and bytesTotal to "estimate" that. For example, on
the first frame you can simply do :
if (loaderInfo.bytesTotal == loaderInfo.bytesLoaded)
{
//the swf is in the cache
}
Logically, if the swf is in the cache
- Original Message -
From: "Pavel Krusek" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Saturday, July 05, 2008 9:51 PM
Subject: [Flashcoders] preloader problem - browser cache
Hi List,
is there a way to determine in AS3 (or more precisely in preloader
swf) if "main" swf is al
Hi List,
is there a way to determine in AS3 (or more precisely in preloader
swf) if "main" swf is already in the browser cache?
Pavel
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Appreciate the responses.
Pause doesn't work.
There is only one netstream object instance so no scoping issue. It's a bona
fide bug, I just want to know if anyone has a workaround/hack to beat it.
From: [EMAIL PROTECTED] on behalf of Steven Sacks
Sent: Sun 6/07
You have to pause() before you close().
Jason Van Cleave wrote:
sounds like a scope issue where you have multiple netstream objects
On Thu, Jul 3, 2008 at 9:54 PM, Barry Hannah <[EMAIL PROTECTED]> wrote:
I'm trying to fix a bug in a video player.
Selecting a new video to play from a play
sounds like a scope issue where you have multiple netstream objects
On Thu, Jul 3, 2008 at 9:54 PM, Barry Hannah <[EMAIL PROTECTED]> wrote:
> I'm trying to fix a bug in a video player.
>
> Selecting a new video to play from a playlist, plays correctly but the
> first clip's audio doesn't die.
>
>
Well for a start, you're going to be creating loads of geometry. Are
you rendering your drawings to bitmaps at all? Sounds like a
performance issue to me. Drawing vector lines takes CPU - this is just
a fact of life.
What I'd recommend is something along these lines:
User presses mouse
User draws
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