Hello,
may I please rephrase my question,
maybe someone will have a hint for me?
By my PlayingCard objects I'd like to
dispatch 2 events: Event.CHANGE
and MouseEvent.CLICK
I do it because in my game you can
drag cards, but also you can select
them from a list and click a button.
So I could use s
I think your event is bubbling.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Alexander
Farber
Sent: zondag 28 december 2008 11:14
To: Flash Coders List
Subject: Re: [Flashcoders] AS3: Dispatching events
Valentin,
The file seems to be empty??
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Valentin
Schmidt
Sent: zondag 28 december 2008 1:10
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] AS3L
I haven't studied your code in depth - however, I would say this this
is wrong (whatever you are doing):
private function handleMouseMove(event:MouseEvent):void {
// XXX trying to reuse the MOUSE_MOVE event
// XXX and to dispatch it to PlayingTable - fails :-(
Mousechildren = false ?
Sent from my iPhone
On 28 Dec 2008, at 10:13, "Alexander Farber"
wrote:
Hello,
may I please rephrase my question,
maybe someone will have a hint for me?
By my PlayingCard objects I'd like to
dispatch 2 events: Event.CHANGE
and MouseEvent.CLICK
I do it because in
If you can't open it by double clicking on it (usually i can, but this time
i couldn't) use a software like xCHM (free, 1.1Mb ) to open it.
http://sourceforge.net/project/downloading.php?group_id=87007&use_mirror=garr&filename=xchm-1.13.zip&15359781
On Sun, Dec 28, 2008 at 11:07 AM, Cor wrote:
>
I can open it, but when I select an item it does not show the according text.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Pedro Kostelec
Sent: zondag 28 december 2008 13:08
To: Flash Coders List
Subject
Yes, that did the trick.
Thank you!!
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Pedro Kostelec
Sent: zondag 28 december 2008 13:08
To: Flash Coders List
Subject: Re: [Flashcoders] AS3LCR as CHM
If yo
greetings list. the team i am on is building an AS3 site that needs to
support multi languages. I'm inquiring about best practices, custom built
classes/solutions, etc for dealing with runtime font loading/sharing vs.
embedding... basically a font management and styling solution allowing
external t
The way I handle this is to use a server-side script to serve a swf file (as
an RSL).
I.e. fonts.php that checks against a language cookie (or session) and
depending on the language serves up a different swf.
The only thing you have to take into consideration here is caching, so make
sure server-
Hey everyone, I'm getting an error here on this line:
_customMenuItem.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT,
function() { menuItemSelected(event:ContextMenuEvent, _i:uint) } );
here is the code ...
any ideas?
package com.Browser {
import flash.display.Sprite;
impo
You may need to look at:
stopPropagation() and
stopImmediatePropagation()
Could also have to do with event bubbling, and what phase these events are
firing at.
Here is a link to get you started:
http://www.flashscript.biz/flashas3/eventbubble/event_bubbling_2.html
Also, I suggest tracing out the
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