RE: [Flashcoders] AS3 examples of amoeba or microbes

2009-03-24 Thread Cor
@Matt Thank you!! Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Muller Sent: maandag 23 maart 2009 22:15 To: Flash Coders List Subject: Re: [Flashcoders] AS3 examples of amoeba or microbes

[Flashcoders] Anyone remember 3d tile stacking physics app?

2009-03-24 Thread ali drongo
Hi there I saw a video that showed the speeded-up development for an application that used the cove APE physics engine to create a 3D effect board with tiles on that you could move around and stack. I can't find this anywhere. Can anyone point me in the direction of the project or the video that

RE: [Flashcoders] Anyone remember 3d tile stacking physics app?

2009-03-24 Thread James Marsden
http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/ Here y'go! James Marsden Creative Je Ne Sais Quoi | FuturLab Limited +44 (0) 1273 420 367 +44 (0) 7547 775 705 -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com

RE: [Flashcoders] Anyone remember 3d tile stacking physics app?

2009-03-24 Thread James Marsden
There's this too: http://www.ted.com/index.php/talks/anand_agarawala_demos_his_bumptop_des ktop.html Cheers, James ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-24 Thread mike cann
Yep, I have been considering haXe, especially now that they have added SWC support I can export the core of my rendering engine as haXe compiled SWC and then use that in my Flex Project, agreed tho the alchemy cheats are anoying but still very impressive what is possible if you try hard enough ;)

[Flashcoders] do we still have to check to see if loaded 10 bytes?

2009-03-24 Thread allandt bik-elliott (thefieldcomic.com)
in as2 there used to be a thing where you had to check to make sure loaded was above 10 bytes or it would sometimes give a false reading (so you might see if (this.getBytesLoaded == this.getBytesTotal() this.getBytesLoaded 10) for instance) does the same apply to as3 or can i safely leave that

Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-24 Thread allandt bik-elliott (thefieldcomic.com)
can anyone recommend a good set of tutorials compatible with both haXe and flashdevelop - i started going through the ones on haXe.org but they bang on about a bunch of files that don't seem present in my flashdevelop project (i suspect they are hidden). The flashdevelop ones seem to be missing.

Re: [Flashcoders] do we still have to check to see if loaded 10 bytes?

2009-03-24 Thread Paul Andrews
I can't say, but it wouldn't harm to leave it there.. - Original Message - From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, March 24, 2009 4:03 PM Subject: [Flashcoders] do we still have to check to

Re: [Flashcoders] do we still have to check to see if loaded 10 bytes?

2009-03-24 Thread Muzak
In AS3 you usually listen for the complete event, which is triggered when loading is completed. regards, Muzak - Original Message - From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, March 24, 2009

[Flashcoders] Removing a key and value in an object

2009-03-24 Thread ACE Flash
Hey there, I was trying to remove the first key and value ( a:foo ) from the oject. var obj:Object = {a:foo, b:bar} Is there a way to remove it? Thank you ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] Removing a key and value in an object

2009-03-24 Thread Romuald Quantin
to remove dynamic properties you: delete obj.a; Same as removing nodes or properties from an XML; Romu www.soundstep.com ACE Flash wrote: Hey there, I was trying to remove the first key and value ( a:foo ) from the oject. var obj:Object = {a:foo, b:bar} Is there a way to remove it? Thank

Re: [Flashcoders] do we still have to check to see if loaded 10 bytes?

2009-03-24 Thread Karl DeSaulniers
I have an issue with dynamic content not triggering my code when its complete. I am trying to call the progress from a external class.. any sample code that anyone can give to implement this easily. The class is com.martijndevisser.ImageLoader Please pardon my Newbieizm I am self taught AS2

[Flashcoders] Re: Removing a key and value in an object

2009-03-24 Thread ACE Flash
I am able to use this.delete obj[k]; thanks all On Tue, Mar 24, 2009 at 12:35 PM, ACE Flash acefl...@gmail.com wrote: Hey there, I was trying to remove the first key and value ( a:foo ) from the oject. var obj:Object = {a:foo, b:bar} Is there a way to remove it? Thank you

Re: [Flashcoders] do we still have to check to see if loaded 10bytes?

2009-03-24 Thread Paul Andrews
Yes indeed. I had my mind on onProgress. Doh! Doing too much AS2 perhaps.. Paul - Original Message - From: Muzak p.ginnebe...@telenet.be To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, March 24, 2009 4:41 PM Subject: Re: [Flashcoders] do we still have to check

Re: [Flashcoders] do we still have to check to see if loaded 10bytes?

2009-03-24 Thread Muzak
I'm confused, Martijn's ImageLoader is AS2. Are you trying to use that in AS3? http://www.martijndevisser.com/blog/2006/imageloader-class-for-flash-8/ http://www.martijndevisser.com/download/ImageLoader.as regards, Muzak - Original Message - From: Karl DeSaulniers k...@designdrumm.com

Re: [Flashcoders] do we still have to check to see if loaded 10bytes?

2009-03-24 Thread Karl DeSaulniers
No. This project is still as2 Sent from losPhone On Mar 24, 2009, at 3:03 PM, Muzak p.ginnebe...@telenet.be wrote: I'm confused, Martijn's ImageLoader is AS2. Are you trying to use that in AS3? http://www.martijndevisser.com/blog/2006/imageloader-class-for- flash-8/

[Flashcoders] AS3 - Help me remove the previous image

2009-03-24 Thread zurie
http://rafb.net/p/NZxD3554.html [1] my code is pasted above for easy reading. In AS3 I am trying to remove the previous image. In AS2 I could type my_mc.unloadMovie(); but in AS3 I ned to refrence the child? I am not 100% sure as to what to do. I tried to write a way for it to find the

Re: [Flashcoders] AS3 - Help me remove the previous image

2009-03-24 Thread Matt S.
If your image holder MC only has images in it, you can do this, BEFORE you load the next image: //remove all loaded images from img while(img.numChildren 0){ var killIMG = img.getChildAt(0); img.removeChild(killIMG); killIMG = null; } I'm sure someone else will

Re: [Flashcoders] do we still have to check to see if loaded 10bytes?

2009-03-24 Thread Muzak
Not sure, my AS2 is *very* rusty, but think this should work: import com.martijndevisser.ImageLoader; function onLoadProgress(target:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void { trace(Application ::: onLoadProgress); trace(- target: + target) trace(- bytesLoaded:

Re: [Flashcoders] do we still have to check to see if loaded 10bytes?

2009-03-24 Thread Karl DeSaulniers
Thanks, I will try that. Sent from losPhone On Mar 24, 2009, at 6:15 PM, Muzak p.ginnebe...@telenet.be wrote: Not sure, my AS2 is *very* rusty, but think this should work: import com.martijndevisser.ImageLoader; function onLoadProgress(target:MovieClip, bytesLoaded:Number,