@Matt
Thank you!!
Cor
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Muller
Sent: maandag 23 maart 2009 22:15
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 examples of amoeba or microbes
Hi there I saw a video that showed the speeded-up development for an
application that used the cove APE physics engine to create a 3D effect
board with tiles on that you could move around and stack.
I can't find this anywhere.
Can anyone point me in the direction of the project or the video that
http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/
Here y'go!
James Marsden
Creative Je Ne Sais Quoi | FuturLab Limited
+44 (0) 1273 420 367
+44 (0) 7547 775 705
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
There's this too:
http://www.ted.com/index.php/talks/anand_agarawala_demos_his_bumptop_des
ktop.html
Cheers,
James
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Yep, I have been considering haXe, especially now that they have added SWC
support I can export the core of my rendering engine as haXe compiled SWC
and then use that in my Flex Project, agreed tho the alchemy cheats are
anoying but still very impressive what is possible if you try hard enough ;)
in as2 there used to be a thing where you had to check to make sure loaded
was above 10 bytes or it would sometimes give a false reading
(so you might see if (this.getBytesLoaded == this.getBytesTotal()
this.getBytesLoaded 10) for instance)
does the same apply to as3 or can i safely leave that
can anyone recommend a good set of tutorials compatible with both haXe and
flashdevelop - i started going through the ones on haXe.org but they bang on
about a bunch of files that don't seem present in my flashdevelop project (i
suspect they are hidden). The flashdevelop ones seem to be missing.
I can't say, but it wouldn't harm to leave it there..
- Original Message -
From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 4:03 PM
Subject: [Flashcoders] do we still have to check to
In AS3 you usually listen for the complete event, which is triggered when
loading is completed.
regards,
Muzak
- Original Message -
From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009
Hey there,
I was trying to remove the first key and value ( a:foo ) from the oject.
var obj:Object = {a:foo, b:bar}
Is there a way to remove it?
Thank you
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to remove dynamic properties you:
delete obj.a;
Same as removing nodes or properties from an XML;
Romu
www.soundstep.com
ACE Flash wrote:
Hey there,
I was trying to remove the first key and value ( a:foo ) from the oject.
var obj:Object = {a:foo, b:bar}
Is there a way to remove it?
Thank
I have an issue with dynamic content not triggering my code when its
complete.
I am trying to call the progress from a external class..
any sample code that anyone can give to implement this easily.
The class is com.martijndevisser.ImageLoader
Please pardon my Newbieizm I am self taught AS2
I am able to use this.delete obj[k];
thanks all
On Tue, Mar 24, 2009 at 12:35 PM, ACE Flash acefl...@gmail.com wrote:
Hey there,
I was trying to remove the first key and value ( a:foo ) from the oject.
var obj:Object = {a:foo, b:bar}
Is there a way to remove it?
Thank you
Yes indeed. I had my mind on onProgress. Doh!
Doing too much AS2 perhaps..
Paul
- Original Message -
From: Muzak p.ginnebe...@telenet.be
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 4:41 PM
Subject: Re: [Flashcoders] do we still have to check
I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?
http://www.martijndevisser.com/blog/2006/imageloader-class-for-flash-8/
http://www.martijndevisser.com/download/ImageLoader.as
regards,
Muzak
- Original Message -
From: Karl DeSaulniers k...@designdrumm.com
No. This project is still as2
Sent from losPhone
On Mar 24, 2009, at 3:03 PM, Muzak p.ginnebe...@telenet.be wrote:
I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?
http://www.martijndevisser.com/blog/2006/imageloader-class-for-
flash-8/
http://rafb.net/p/NZxD3554.html [1]
my code is pasted above for easy reading.
In AS3 I am trying to remove the previous image. In AS2 I could type
my_mc.unloadMovie(); but in AS3 I ned to refrence the child? I am not 100%
sure as to what to do. I tried to write a way for it to find the
If your image holder MC only has images in it, you can do this, BEFORE
you load the next image:
//remove all loaded images from img
while(img.numChildren 0){
var killIMG = img.getChildAt(0);
img.removeChild(killIMG);
killIMG = null;
}
I'm sure someone else will
Not sure, my AS2 is *very* rusty, but think this should work:
import com.martijndevisser.ImageLoader;
function onLoadProgress(target:MovieClip, bytesLoaded:Number,
bytesTotal:Number):Void {
trace(Application ::: onLoadProgress);
trace(- target: + target)
trace(- bytesLoaded:
Thanks, I will try that.
Sent from losPhone
On Mar 24, 2009, at 6:15 PM, Muzak p.ginnebe...@telenet.be wrote:
Not sure, my AS2 is *very* rusty, but think this should work:
import com.martijndevisser.ImageLoader;
function onLoadProgress(target:MovieClip, bytesLoaded:Number,
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