Re: [Flashcoders] custom flv controls

2010-06-25 Thread Henrik Andersson
I could have sworn that there was a skin with a fullscreen option. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

[Flashcoders] Mouse.hide() doesn't work in AIR

2010-06-25 Thread Joe Cutting
Hello, I've found a bug in Adobe AIR for the Mac. Mouse.hide() doesn't work. Apparently this is a known bug that has been around for a while and there's a work around here: http://blog.formatlos.de/2008/11/16/air-hiding-the-mouse/ This works ok as long as you start the AIR file from the

[Flashcoders] physics engines - which do you recommend?

2010-06-25 Thread allandt bik-elliott (thefieldcomic.com)
hi guys bit of a high level / preference question really - we've been tasked with finding a physics engine and i was wondering which ones you guys prefer? Which are compatible with other tech (like 3d), which are the most flexible and which are the simplest? the ones we're looking at (but

Re: [Flashcoders] physics engines - which do you recommend?

2010-06-25 Thread Mark Burvill
Box 2d is great - particularly since the recent 2.1 update. If it's 3d you want though, definitely look into JigLib. -- Mark Burvill Antifuzz www.antifuzz.com twitter.com/antifuzz Tel: 07780 608 498 On 25 Jun 2010, at 10:56, allandt bik-elliott

Re: [Flashcoders] physics engines - which do you recommend?

2010-06-25 Thread Piers Cowburn
I've used motor2 and box2d, but I preferred the motor2 api. Piers On 25 Jun 2010, at 10:56, allandt bik-elliott (thefieldcomic.com) wrote: hi guys bit of a high level / preference question really - we've been tasked with finding a physics engine and i was wondering which ones you guys

Re: [Flashcoders] custom flv controls

2010-06-25 Thread allandt bik-elliott (thefieldcomic.com)
check the skins again - there is definitely a couple with fullscreen in a On 25 June 2010 10:17, Henrik Andersson he...@henke37.cjb.net wrote: I could have sworn that there was a skin with a fullscreen option. ___ Flashcoders mailing list

[Flashcoders] BitMapData problem - remains on stage

2010-06-25 Thread Tony Fairfield
I'm working in CS4, actionscript 3, player 10, and having an issue with a BitmapData screen grab I've written. The code captures a bitmap of the stage area (not an instance or clip), adds to a movie clip and then fades that out over a second. When done, it disposes of the BitmapData using

Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-25 Thread Ivan Dembicki
Hi Eric, Realaxy Editor speed after migration to MPS 1.5 : http://www.youtube.com/watch?v=UgpporwHGXQ coming soon. 2010/6/9 Eric E. Dolecki edole...@gmail.com: It took 10 minutes to set up my 1st project and then was super slow allowing text entry. Not sure why. -- iv http://www.bezier.ru

RE: [Flashcoders] display list overrides keyframes

2010-06-25 Thread Tony Fairfield
Thanks Juan - after many other attempts this is the approach I ended up with. Tony Fairfield Programmer Lifelearn, Inc. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo Califano Sent: June 21,

RE: [Flashcoders] Tweener still in development

2010-06-25 Thread Jack Doyle
Yeah, regarding the BetweenAS3 demo, they tweened Sprites with TweenMax but Points with BetweenAS3. Sprites use 12.6 times more memory and require about 2.2 times more processing power to update x and y properties! Very misleading. As for the comment about GTween being stricter and more object