I could have sworn that there was a skin with a fullscreen option.
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Hello,
I've found a bug in Adobe AIR for the Mac. Mouse.hide() doesn't work.
Apparently this is a known bug that has been around for a while and
there's a work around here:
http://blog.formatlos.de/2008/11/16/air-hiding-the-mouse/
This works ok as long as you start the AIR file from the
hi guys
bit of a high level / preference question really - we've been tasked with
finding a physics engine and i was wondering which ones you guys prefer?
Which are compatible with other tech (like 3d), which are the most flexible
and which are the simplest?
the ones we're looking at (but
Box 2d is great - particularly since the recent 2.1 update.
If it's 3d you want though, definitely look into JigLib.
--
Mark Burvill
Antifuzz
www.antifuzz.com
twitter.com/antifuzz
Tel: 07780 608 498
On 25 Jun 2010, at 10:56, allandt bik-elliott
I've used motor2 and box2d, but I preferred the motor2 api.
Piers
On 25 Jun 2010, at 10:56, allandt bik-elliott (thefieldcomic.com) wrote:
hi guys
bit of a high level / preference question really - we've been tasked with
finding a physics engine and i was wondering which ones you guys
check the skins again - there is definitely a couple with fullscreen in
a
On 25 June 2010 10:17, Henrik Andersson he...@henke37.cjb.net wrote:
I could have sworn that there was a skin with a fullscreen option.
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I'm working in CS4, actionscript 3, player 10, and having an issue with
a BitmapData screen grab I've written.
The code captures a bitmap of the stage area (not an instance or clip),
adds to a movie clip and then fades that out over a second. When done,
it disposes of the BitmapData using
Hi Eric,
Realaxy Editor speed after migration to MPS 1.5 :
http://www.youtube.com/watch?v=UgpporwHGXQ
coming soon.
2010/6/9 Eric E. Dolecki edole...@gmail.com:
It took 10 minutes to set up my 1st project and then was super slow allowing
text entry. Not sure why.
--
iv
http://www.bezier.ru
Thanks Juan - after many other attempts this is the approach I ended up
with.
Tony Fairfield
Programmer
Lifelearn, Inc.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan
Pablo Califano
Sent: June 21,
Yeah, regarding the BetweenAS3 demo, they tweened Sprites with TweenMax but
Points with BetweenAS3. Sprites use 12.6 times more memory and require about
2.2 times more processing power to update x and y properties! Very
misleading.
As for the comment about GTween being stricter and more object
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