[Flashcoders] AW: PDF files in Flash

2012-02-14 Thread Wenzler, Thomas
Hi Karl, May I ask if I can have your working example of displaying a HTML table in vanilla Flash? Or do you use any extra component, sort of a tableRenderer? I tried to put a simple table in both a textArea component and a textField to no avail... Regards Thomas --

Re: [Flashcoders] Large Images with Alpha Channel

2012-02-14 Thread Beatrix Krümmer-Frau
Hi Karl, no problem, I have your idea in my head for the next time I need it = will try this (-: Beatrix Am 12.02.2012 23:00, schrieb Karl DeSaulniers: Ooops, Sry Beatrix.. I meant @Ben. (hit reply to the wrong post) But to make the point, you can load a png with your image cut out like

Re: [Flashcoders] Large Images with Alpha Channel

2012-02-14 Thread Paul Andrews
On 11/02/2012 05:43, Ben Sand wrote: I'm working on a game with some large images (up to 4k x 4k) I might look at paging images that size - I guess they're backgrounds of some sort? For the transparency, I'd probably look at creating a shape to act as a mask, then you can create a MC or

Re: [Flashcoders] AW: PDF files in Flash

2012-02-14 Thread Karl DeSaulniers
Sure! I said a textArea, but I was mistaken (been along time), it was done using ScrollPane and TableMaker components. @John, the PDF thing didn't work because you can not use EMBED, OBJECT or DIV in your html. It allows ONLY html 101. No fancy stuff. :( It is also AS2. But works in Flash

Re: [Flashcoders] Large Images with Alpha Channel

2012-02-14 Thread Kevin Newman
I'm not sure why that would be the case - you could put your sprite sheet on the stage and compress it (a 1 frame swf), and then load the swf. The problem as I understood it is the file (download) size, and this would solve that. Once you've loaded the swf, if you need a BitmapData - you

Re: [Flashcoders] Large Images with Alpha Channel

2012-02-14 Thread Ben Sand
On 14 February 2012 21:17, Paul Andrews p...@ipauland.com wrote: On 11/02/2012 05:43, Ben Sand wrote: I'm working on a game with some large images (up to 4k x 4k) I might look at paging images that size - I guess they're backgrounds of some sort? Yes, backgrounds that will be panned and

Re: [Flashcoders] Large Images with Alpha Channel

2012-02-14 Thread Paul Andrews
On 14/02/2012 22:01, Ben Sand wrote: On 14 February 2012 21:17, Paul Andrewsp...@ipauland.com wrote: On 11/02/2012 05:43, Ben Sand wrote: I'm working on a game with some large images (up to 4k x 4k) I might look at paging images that size - I guess they're backgrounds of some sort? Yes,