Hi Karl,
May I ask if I can have your working example of displaying a HTML table in
vanilla Flash? Or do you use any extra component, sort of a tableRenderer? I
tried to put a simple table in both a textArea component and a textField to no
avail...
Regards
Thomas
--
Hi Karl,
no problem, I have your idea in my head for the next time I need it =
will try this (-:
Beatrix
Am 12.02.2012 23:00, schrieb Karl DeSaulniers:
Ooops, Sry Beatrix..
I meant @Ben.
(hit reply to the wrong post)
But to make the point, you can load a png with your image cut out like
On 11/02/2012 05:43, Ben Sand wrote:
I'm working on a game with some large images (up to 4k x 4k)
I might look at paging images that size - I guess they're backgrounds of
some sort?
For the transparency, I'd probably look at creating a shape to act as a
mask, then you can create a MC or
Sure!
I said a textArea, but I was mistaken (been along time), it was done
using ScrollPane and TableMaker components.
@John, the PDF thing didn't work because you can not use EMBED, OBJECT
or DIV in your html.
It allows ONLY html 101. No fancy stuff. :(
It is also AS2. But works in Flash
I'm not sure why that would be the case - you could put your sprite
sheet on the stage and compress it (a 1 frame swf), and then load the
swf. The problem as I understood it is the file (download) size, and
this would solve that.
Once you've loaded the swf, if you need a BitmapData - you
On 14 February 2012 21:17, Paul Andrews p...@ipauland.com wrote:
On 11/02/2012 05:43, Ben Sand wrote:
I'm working on a game with some large images (up to 4k x 4k)
I might look at paging images that size - I guess they're backgrounds of
some sort?
Yes, backgrounds that will be panned and
On 14/02/2012 22:01, Ben Sand wrote:
On 14 February 2012 21:17, Paul Andrewsp...@ipauland.com wrote:
On 11/02/2012 05:43, Ben Sand wrote:
I'm working on a game with some large images (up to 4k x 4k)
I might look at paging images that size - I guess they're backgrounds of
some sort?
Yes,
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