Yes, of course.
thanks,
patrick
Muzak wrote:
Are you using the component kit?
http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3
- Original Message -
From: "{reduxdj}" <[EMAIL PROTECTED]>
To:
Sent: Saturday, August 18, 2007 6:15 PM
Subject: [
I compiled a flash movieclip component .swc for flex from flash, problem
is, I get a null object error when i try to access the instance of
things on the stage, however, this error passes the testing inside flash
but not flex. Do all objects need to be instianted from the library by
casting o
[p e r c e p t i c o n] wrote:
for real this time...
hi all,
so i'm in between jobs and before i get going again i would like to finally
invest some adequate time and energy learning flex. problem is i don't
remember the name of the open source tool that was the equivalent of flex
builder...an
Alan:
I just picked up essential actionscript 3 and this sort of issue is
addressed on page 657 and already solved my issue.
i don't know why adobe left the mx.core.bitmap asset out of flash cs3
all together but at least i learned how to compile flash actionscript 3
with the bare minimum fle
I am working on *all* actionscript project and i need help from an
"actionscript code - api sleuth". I have a little difficulty with the
some of the api. I approached turning an embedded graphic asset as a
sprite into a bitmapData object. I hit a roadblock on copying a a
sprite with this emb
Hi list,
When you embed an image classes and instantiate sprites with these
classes, how do you measure the width of the container with that image
inside?... I tried getBounds to make a rectangle shape and measure that
- with no success any suggestions?
There must be a way to get the width
I know how to scale an image down... what's the formula for scaling up too?
For instance, i want my images to be in proportion and at least 500
pixels wide.
Thanks,
Patrick
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Of course.
Thanks,
Patrickk
Claus Wahlers wrote:
var _sprite:Sprite = new Sprite();
addChild(_sprite)
trace (_sprite.stage.stageHeight)
give me null object reference... even after it's been added to the
display.
Are you sure that the DisplayObjectContainer the above code resides in
is ad
I've been having issues with trying to get stageHeight from every
sprite. Getting the
height is a hit or miss thing for me.
var _sprite:Sprite = new Sprite();
addChild(_sprite)
trace (_sprite.stage.stageHeight)
give me null object reference... even after it's been added to the display.
And
s is a pain to test but I bet one of those will work.
Please let me know if you try one and it works.
Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 252-627-8026
mobile: 919-609-0408
fax: 919-341-8104
- Original Message - From: "{reduxdj}" <[EM
Hello,
I have a small problem. We're using some bitmap functions inside flash
that scale thumbnails so appear to be smoothed out instead of jagged
edges. However, we're changing our back-end systems to be stateless
and our flash files and our images will be on different servers. Of
cours
Hi There,
I'm using a document write tag in js to avoid the click to activate
crap. I'm developing for flash 9 content. Do you know if there's a way
to detect and redirect if flash 9 is not being used? I tried using
swfobject, which worked, however it would invalidate our php session in
IE
How do I make the cursor flash inside a textbox and receive input.
Selection.setFocus is a scam.
Anybody?
Happy thanxgivin' to and yours!
Thanks,
Patrick
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